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Digitize Mesh Octo Skylight Version 1.0

Digitize Mesh Octo Skylight
Details
Features
Contents
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Thank you for your consideration of this fine Digitize product.

This Octo Skylight package includes:

-Digitize Octo Skylight Minimum- This version uses reduced LOD models to attain minimum prim count/LI.
-Digitize Octo Skylight Maximum- This version uses the same model for all LODs to attain maximum detail at maximum view distance. (this mesh wont crinkle/snap to triangles ever regardless of distance or size)
-Digitize Octo Skylight Base Smooth- Has beveled edges and smooth shading applied.
-Digitize Octo Skylight Base Flat- Has beveled edges and flat shading applied.
-Digitize Octo Skylight Base Simple- No beveled edges and flat shaded like every other standard inworld prim.

-The Octo Skylight ranges from 2-15 prims depending how it is used up to 64 meters and applied physics.
-The Octo Skylight base ranges from 2-20 prims depending how it is used up to 64 meters and applied physics.
-Each piece can be set to 'prim' or 'convex hull' physics shapes modifying it prim counts in regards.
-If you want complex physic shapes, here they are, ready to use. Simply toggle in the features tab of the edit window.
-The Octo Skylight and its base are scalable on X,Y, and Z independently.
-The glass within the Octo Skylight has been UV mapped to give each piece a different look.
-The skylight glass and framing is one mesh piece that uses separate texture faces each changeable to suit.
-The skylight base is one separate piece that has top, bottom, and sides with separate texture faces each changeable to suit.
-Both Minimum and Maximum version will result in the same prim count if they are scaled large.
-If you only need a small one and aim for low prim count, then try using the Minimum version first.
-If your going big use the Maximum version and get the most from your mesh.

See item in Second Life
  • Mesh
  • Shape Physics
  • Copy, Modify, No Transfer