It is a 100% handcrafted original mesh Ritual Table with spell animations and several different light colors. The box contains a scripted and a non scripted decor version. The mesh is editable so you can change the script and size as you wish. You can choose animations, light settings, sound settings from a menu.
* DETAILS *
* 8 LI
* 10 light colors
* 6 animations with Spell FX
* Materials enabled
* Handcrafted LOD
* Low lag script
* Menu security settings / ALL / OWNER / GROUP /
* Scripted candles with light menu
* CONTROLS *
- Animations - sit and select the AVsitter menu
- Candle control menu ( touch the candle ). You can set to the following things :
- Access mode / ALL / OWNER / GROUP /
- Fire, sound, light ON / OFF
- Sound FX volume
- Light settings : color set / radius / intensity / fall off
NOTE : Resizing changes Land Impact of the item. Please do not unlink the scripted version, if it does happen just rezz a another one.
- 8 LI
- 6 animations with Spell FX
- Materials enabled
- Handcrafted LOD
- 10 light colors
Can't summon demons, 0/10
I bought this ritual table to summon demons but the pentagram is the wrong way! Now all I can do is commune with nature spirits and heal wild animals. I didn't WANT to heal wild animals, I wanted to summon demons! Also, the candles need to be arranged shortest in front, tallest in back for demon summoning rituals. The UAC company email was very clear about that.
Seriously, though, it's lovely. 8LI is a bit much for a table but I was able to reduce the LI to 7 by changing the physics of everything but the root object to "none". Looking at it, I'm pretty sure the creator could get the LI down further by tweaking the LOD.
My one real complaint, if we get a bit inside baseball, is that it uses too many large textures, which is a common problem and SL's biggest performance issue these days. The books could all be 512x512 (or even 256x256) and since there's four of them they could be combined to use a single texture. In fact the only texture I'd keep full size would be the main table surface. No one is going to notice if the underside of the table has a smaller texture. And Spec maps can all be half the size of the diffuse textures.