Three weapons from the Federation Quartermaster, each scripted for maximum use on the battlefield. All weapons are materials enabled, and feature custom mixed sound effects that give them the presence they deserve.
Your primary weapon is the Type 2 Phaser Pistol, as issued in 2256. It fires precisely aimed stun bolts for incapacitating most targets. Make sure to use /1reload every 15 rounds. Activate it with /1draw put it away with /1sling
Your secondary weapon is the Type 3 Phaser Rifle, as issued in 2256. The Type 3 Phaser fires intense pulses of energy, and is set to 'kill'. The weapon holds Use /1reload often, as the weapon only holds 15 rounds. Your secondary weapon can be pulled out with /1draw2 and put it away again with /1sling
While these weapons have been set up and balanced for SLMC use, they're also just fine for RP use, and are intended to look, sound, and feel authentic to Star Trek first and foremost.
All weapons in this set will be compatible with our other Operator sets, so collect them all to mix and match.
- High quality animations
- Low lag scripting
- Custom mixed sound effects
- No Unpacking Necessary
- Materials Enabled
Great, just what we needed
We use this for our Mirror Universe Star Trek RP group, and they are exactly what we needed. Work just as advertised. Glad we found them...and thank you for the good work!
Great product!
When I first added these, nothing seemed to happen. After some experimentation, resetting the script solved the problem, in case anyone else runs into this problem besides me. Otherwise, great product, thank you for creating these!
Good product can't go wrong with this spot everything im into they have it
check it all out im still finding surprises
★ ★ ★ ★ ★
Excellent quality models. Good sound effects. Good visual effects. A generous package with such a cheap price tag. - Have not tested with the proposed combat system, but I'm sure it works.