G General

Doll Key Versión 2.02 December 8 2021

Doll Key
Detalles
Funciones
Contenidos
Reseñas

Did you ever imagine being transformed into a wind-up toy? Perhaps you like the idea of being owned by someone who controls whether you can move or not? Maybe an evil scientist kidnapped you and turned you into an automaton?

All these possibilities for clockwork toy roleplay are yours now, using our Doll Key with RLV effects. The key is a simple attachment, and its basic function is that it can be wound, by anyone. If you wind down you'll find you can't move (and with a RLV viewer you will find all goes dark and you are trapped)! But then you can be wound up again and you'll be able to move around.

However, there can be a set of people called "keymasters" who have much more power (it is useful to define yourself as a keymaster to start with). They can take your key and make it impossible for anyone to wind you! Or they can give you your key back. Or they can change various aspects of your operation.

On top of all this, the device has an API (application programmer interface) that allows you to customize it completely. Or you can just use it right "out of the box". No batteries required!

Permissions on the mesh prims are modify/transfer allowing customization of look and feel; the core scripts inside are transfer. The included API script and internal settings notecard are full perm. The device as a whole is no-copy and transfer to allow it to be given after programming (to allow transfer from an owner to a doll, for example).

Have fun and report problems to
Stone Johnson (musichero)

  • windup key with sound effects (tick, wind, ding)
  • RLV and button control paralyzes you when key winds down (selectable)
  • set "keymasters" to control you, or control yourself
  • user API allows you to customize key to your personal requirements
  • allows you to experience the life of a wind-up toy!
Clasificación media: estrella llena estrella llena estrella llena media estrella estrella vacía
  • 5 estrella:
  • 4 estrella:
  • 3 estrella:
  • 2 estrella:
  • 1 estrella:
object not Transferable
estrella llena estrella vacía estrella vacía estrella vacía estrella vacía Publicado November 03, 2021 por TheRavisher

the scripts work but the object itself is no transfer unlike what the description claims. So I now have a key I can program but I cannot pass

¿Te ha resultado útil esta revisión?
Amazing!
estrella llena estrella llena estrella llena estrella llena estrella llena Publicado June 18, 2020 por My Doll

I love this thing. It works like it should, simple to edit notecards. And the devloper will help!!

<3

¿Te ha resultado útil esta revisión?
A Fun Doll Key for Windup Role Play
estrella llena estrella llena estrella llena estrella llena estrella llena Publicado June 13, 2020 por GinasPet

We all know that there are many doll keys out there. Rather than try to take on all the functions of a collar, this doll key focuses on the role play of being a wind up doll. Depending on your configuration of the maximum number of turns, it can really reinforce the doll's objectification. Setting a low number of turns while allowing the doll to self-wind makes the key function like an anti-AFK device. A constant reminder that the doll is dependent on the key to stay active. And, winding down can't be solved by the doll, they need help from others. With a higher number of turns, the doll still has the constant reminder of the audible tick-tick-tick of the key. Maybe winding is unavailable to the doll and they have to ask others for help. Perhaps the key is removed by the keymaster and the doll is completely dependent on the keymaster to wind them up. The doll may have to wait deactivated in the dark while the party goes on until the keymaster chooses to wind up the doll again. The deactivation when the key winds down is complete. No chat, no IM, no movement, black screen, no touch, no TP...the doll is stationary and inanimate. There are options to include mantras and automatic chat invitations for people to wind the doll when completely wound down. Can have multiple keymasters. For reference, 10 turns takes about 13 minutes to wind down.

¿Te ha resultado útil esta revisión?