The toy felt her spring slowly winding down and she was starting to worry. When would her owner come back to wind her? She was terrified of the idea of her clockwork stopping completely - she'd be frozen and blinded! She thought she heard the sound of the door opening but no... ominously the key kept turning with a CLICK CLICK CLICK...
Did you ever imagine being transformed into a wind-up toy? Perhaps you like the idea of being owned by someone who controls whether you can move or not? Maybe an evil scientist kidnapped you and turned you into an automaton?
All these possibilities for clockwork toy roleplay are yours now, using our Doll Key with RLV effects. The key is a simple attachment, and its basic function is that it can be wound, by anyone. The winding is done a quarter turn at a time... touch touch touch... or by winding you to maximum by a spoken command.
If you wind down you'll find you can't move (and with a RLV viewer you will find all goes dark and you are trapped)! But then you can be wound up again and you'll be able to move around.
However, there can be a set of people called "keymasters" who have much more power (it is useful to define yourself as a keymaster to start with). They can take your key and make it impossible for anyone to wind you! Or they can give you your key back. Or they can change various aspects of your operation.
On top of all this, the device has an API (application programmer interface) that allows you to customize it completely. Or you can just use it right "out of the box". No batteries required!
Permissions on the mesh prims are modify/copy allowing customization of look and feel. The included API scripts and internal settings notecard are full perm. The device as a whole is copy and transfer (see MP for another version which is transfer and no copy).
An API script is included that allows the doll to beg others to wind it when wound down, to chant mantras when wound up, and to send someone an IM when logging in in an unwound state. All totally reconfigurable!
Another API script is included to indicate how you would add the feature of gradually compounding RLV restrictions as you wind down - the example shown is a loss of tp capability below 1 turn of winding, and you can just copy the relevant block of code with your favorite series of RLV restrictions.
This version is copy no transfer - see below for the Marketplace link to the transfer no copy version.
Thank you Lyla for being a fabulous doll for the pictures!
Have fun and report problems to
Stone Johnson (musichero)
- windup key with sound effects (tick, wind, ding)
- RLV and button control paralyzes you when key winds down (selectable)
- set "keymasters" to control you, or control yourself
- user API allows you to customize key to your personal requirements
- allows you to experience the life of a wind-up toy!
object not Transferable
the scripts work but the object itself is no transfer unlike what the description claims. So I now have a key I can program but I cannot pass
Amazing!
I love this thing. It works like it should, simple to edit notecards. And the devloper will help!!
<3
A Fun Doll Key for Windup Role Play
We all know that there are many doll keys out there. Rather than try to take on all the functions of a collar, this doll key focuses on the role play of being a wind up doll. Depending on your configuration of the maximum number of turns, it can really reinforce the doll's objectification. Setting a low number of turns while allowing the doll to self-wind makes the key function like an anti-AFK device. A constant reminder that the doll is dependent on the key to stay active. And, winding down can't be solved by the doll, they need help from others. With a higher number of turns, the doll still has the constant reminder of the audible tick-tick-tick of the key. Maybe winding is unavailable to the doll and they have to ask others for help. Perhaps the key is removed by the keymaster and the doll is completely dependent on the keymaster to wind them up. The doll may have to wait deactivated in the dark while the party goes on until the keymaster chooses to wind up the doll again. The deactivation when the key winds down is complete. No chat, no IM, no movement, black screen, no touch, no TP...the doll is stationary and inanimate. There are options to include mantras and automatic chat invitations for people to wind the doll when completely wound down. Can have multiple keymasters. For reference, 10 turns takes about 13 minutes to wind down.