G General

[Dreadmorne] // Akkadic Longlas

[Dreadmorne] //  Akkadic Longlas
Details
Features
Contents
Reviews

[General Features]

Standard Magazine Capacity
Moderate Rate-Of-Fire
Full-Raycast Weapon
Full-body AO
-----
[Specifications]
Base Damage: 55
Min Damage: 35
Falloff: 0.5 after 50m
Headshot: 1.5x Damage, Expose
Bonus: Deals 1.25x damage to shields.
Prowess Rating: 0.4

[LBA]
Deals 1 LBA every-other shot. Deals 3 to NPC-classed objects.

[Capacity]
Maximum RPM: ~300
Reload: 3s

[Accuracy]
Range: 50
Movement Modifier: 2.5 (Roughly 13% penalty at running speed)
Air Modifer: 25%
Distance Modifier: 0.5 (25% at 100m)
Evasion Rating: 8.0

What is accuracy?
Unlike traditional rounds which fan out with inaccuracy, the SRS Raycast system rolls inaccuracy on hit. A random number between 0 and 100 is rolled and then substracted by your total inaccuracy value. If the resulting number is less than 0, you will miss your shot. Note that accuracy is rolled on a per-target basis and not a per-shot basis.

Things that affect accuracy:
1. Being in the air.
2. Moving
3. The distance between your crosshair and your target.
4. Distance between YOU and your target.
Minimizing all these factors will allow you to hit your targets more accurately.

-----
[Commands]

Note most weapon commands will only work while the weapon is drawn
-----
Channels 0, 9001

HELP - Gives a copy of this notecard

DRAW - Activates weapon if slung

SLING - Disables and hides weapon

HSLING - Detaches weapon

BURST - AUTO - SEMI
- Toggles firing modes accordingly

R - Reloads

SRELOAD - Reloads underbarrel launcher, if attached

GAO - Toggles AO

FAO - Toggles full-body AO on and off.

LLCS - Uses Physical LLCS rounds

DPS - Uses Physical DPS Rounds

RC - Uses raycast rounds

-----
[Controls]

LMB - Fires bullets

-----
[FAQ]

Q. What is "SRS"?
A. SRS is the "Secondary Raycast System". It is designed to be a more reliable and user-friendly system for raycast weapons.

Q. Can people see the shots?
A. Most shots should be visible if not easily heard. Note that all visible effects are primarily particles and users which have those disabled will have to rely on sounds to indicate they're being shot at.

Q. A person said I shot through their raycast blocker, what does that mean?
A. Unlike many traditional raycast weapons, SRS is partially built to defeat foul-play objects like raycast blockers and may still engage the target(s) behind them. They were primarily used to disable raycast weapons while allowing traditional LLCS weapons to fire unobstructed, as a result the use of raycast blockers is frowned up and will not be supported.

Q. My gun is shooting and won't stop, what do I do?
A. Resetting the weapon or attempting to re-fire it should correct the issue.

Q. The gun is making noises and won't stop, how do I fix it?
A. Try firing or reloading the gun. This should override any sound loops.

Q. The gun gave me a "Stack-Heap" error and won't work, what do I do?
A. Get a new copy from the box and report the issue to the distributor. Delete the old one as it won't work anymore.

  • Full-Raycast Weapon
  • Full-body AO
  • for LLCS and DPS systems