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Dvandva Light Builder! Scripted lights in minutes!

Dvandva Light Builder!  Scripted lights in minutes!
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Do you want to build lights but don't know how to script them? Do you want a systematic way to build lights that will work together to include in your builds? Do you just want to leave the scripting to someone else and concentrate on the design? if so, then this product is for you!

Welcome to the the Dvandva Light System (DLS)! This system was designed to provide an architecuture for builders to construct lights in a consistent manner. A builder can quickly construct lights based on design rather than technology by using the Dvandva Light System. The builder requires no knowledge of scripting! These lights can be integrated with each other and have a common control system while providing all the options required by your customers. The DLS system can be extended with simple scripts to add customized lighting effects.

The Dvandva Light System contains

* - working examples of actual lights
* - a tutorial to assist you in understanding how DLS works and how to build your own lights
* - 3 example lights presented in a structured format to understand the combination of light components
* - 7 scripts to control all aspects of your lights
* - 4 auxilary scripts that support particle effects and animation
* - Remote DLS Switch to give or sell to customers to control their lights remotely
* - free updates
* - great support!

The Dvandva Light Systems Architecture

There are some rather odd things you have to do in Second Life to make lights look and act realistic. The most glaring difference between what we expect of a light and the way SL handles lights is where the light comes from and where it goes to! In SL the light source and the light bulb are often in entirely different places. This is because SL illuminates things in a sphere whose center is the light source. Given that the majority of lights are designed to direct the light in some manner this makes the placement of the light bulb and the light source in seperate locations essential in most builds.

In addition, as a builder you want a consistent set of controls, interfaces, and behavior across all your lights while giving your customers the ability to integrate your lights with lights from other vendors (or more focused on your point of view, to allow customers to integrate your lights into systems they already have!).

Finally, the builder wants a light system that is not only easy for the builder to use but is also easy for the customer. DLS requires no cumbersome notecards for the user or builder to edit and maintain. DLS lights remember their state even when taken back into inventory.

The DLS structures a light into the following components:

1) The Casing - this is what frames the light(s) or surrounds the light for functional or artistic reasons.
2) The Light Bulb - this is where the light looks like it comes from!
3) The Light Source - this is where the actually comes from.
4) The Light Cone - an outline of the path of the light from the light bulb to the light sources focal point.

In addition, the DLS supports the control of lights created within the architecture by providing

1) A simple menu system that allows the end user to control
o the light state - on or off,
o the sun sensor - auto or manual,
o the light color, and
o the allowed user access.

The current values are displayed on the top level menu for easy reference along with the current communication channel.

2) Chat commands to control all aspects of the light including

o light state - on or off,
o the sun sensor auto (on at dusk and off at dawn) or manual,
o light color - a color name or color vector,
o user access - owner, group, or all,
o communication channel - the channel to chat over,
o light status - state of the light,
o light locator - a particle beam locations system for all DLS lights owned by the user,
o light intensity - how bright the light is,
o light radius - how much area the light source covers,
o light falloff -how quickly the light disapates,
o light distance -changes the distance of the light source to the light bulb (this is important
because it allows your customers to customize your lights without having mod permission), and
o light cone length - changes the length of the light cone.

3) Remote Switch to control a group of lights anywhere within a region by changing their

o light state - on or off, and
o sun sensor state - auto or manul

The remote switch scan

See item in Second Life