Edmonton Yucon & Pacific Steam Train ( mod, copy, scripts copy / car3-2, no mod, no trans, teleport ready) v3.2a
The Edmonton and District Railway Company, incorporated in 1896 to build from Edmonton, via St. Albert to Ft. Assiniboine and Stony Plain and from Edmonton to Ft. Saskatchewan and Sturgeon River, was granted permission, in 1898, to build from Edmonton to Peace River, Nelson River and Pelly River. The name of these lines was changed to Edmonton, Yukon and Pacific Railway Company (EY&PR) in 1899, when a Government subsidy was granted for building from Edmonton to Strathcona, and from Edmonton to the Yellowhead Pass.
A model In style of a train used, simplified and freely reproduced for the SLRR ( Second Life Railroad ), has 1.96m gauge and runs on 10 m guides on straights and 5 / 7.5m in curves.
Its a "ready to go" train and comes with loco, tender, 2 different sleeping cars or passenger car
(CAR 3 REPLACEMENTS), saloon car, dining car and 2 brakecars (caboose), designed and scripted as an eyecandy with the ability to move in the best realistic way on Lindens tracks on Heterocera Atoll or on your private sim(s).
DUE to low prims on some mainland sims please use a reduced train length car 1-4 !
Animated bars and levers, smoke, steam, start-, stop-, accelerating-, decelerating-, idle- and 2 whistle sounds (and bell via HUD). COPY & MOD, scripts copy, no mod, no trans.
Speed depending wheels, smooth movement in curves with auto adjustment, carriages with baby duck intelligence for sim crossings.
CONTENT
Sleeping Car type 2 is for 2 passengers with Av sitter animations (PG) LI = 106
Sleeping Car type 8 is for 4/8 passengers with animations LI = 104
Passenger Car is for 16 passengers LI = 95
Saloon Car for 7 passengers with sitting animations LI = 108
Dining Car is for 12 passengers with dining animations and 1 cook LI = 141
Caboose 1, 2 (Brake Car) with sitting and sleeping animation LI = 79, 73
Loco LI = 104
Tender LI = 12
Loco Remote HUD (made by Radioactive Rosca) to use for all functions of the train !!
Multifunction-Remote sensor with discription for free running trains on private sims (remote of switches and signals or your second train)
Railpackage 1AA Basic.
How to operate:
Drag and drop your loco and carriages from inventory close to rails on a SLRR station or your private sim(s).
You will figure, they "jump" on the tracks, aligning in GUIDE direction. Don´t worry if they overlap when rezzed, they will keep distance after Start.
Wear the HUD for all functions.
Wait for response of all vehicles (..END: Configuration reading complete.)
Depending on the direction you want to go press Start or Flip and Start .
MENU and FEATURES
Start initializes the 10 seconds accelerating process with acc. sound, acc. wheels, steam on, smoke on (depending on train used)
Stop initializes the decelerating process with dec. sound, dec. wheels
EMERGENCY stops the train immideately e.g. when reaching wrong switches, dead ends, down servers/land
Faster accelerating your train for 5 seconds to the next higher speed
Slower decelerating your train for 5 seconds each to the next lower speed
Flip 180 degrees spin of every vehicle e.g. on dead end stations or whenever you want to return to your origin. Works also in curves/bends.
Lights activates the lightscripts e.g. headlights or backlights of your loco or carriages
Sound Toggle switch for on off sound & smoke (loco must be stopped)
Tone 1 short signaltone
Tone 2 long signaltone
Help gives info about basic keyfunctions
Reset scriptreset, rerailing in guide direction
Like on RL trains, do start the stopping process early enough to stop the carriages infront of the stationbuilding :-). On dead ends EMERGENCY stop will help you not to "crash" your train !
If simcrossings corrupt the communication and cars overlap, keep running !
Explore the mainland, show your land to friends or guests, be the engineer or make them run freely on your sim.
Much fun to you and a happy journey
For questions or modifications IM to Brit Balogh.
- Steam Passenger Train in SLRR (Second Life Railroad) Standard
- Accelerating and Decelerating sequences with sound
- Smooth movement in curves, start and stop
- Solid on stop, opening doors, walkable cars, engineer and remotecontrol
- Customizable via Configuration Notecard
Best Train ever!!
What can i say about this Train? Its just the best train i found in sl..!! And the help from them is incredible! Everything is perfect, Prize, the way it works and if you need help, just call them and you get the best help you can ever ask for!!
Keep Working...
Great Train
Nice train from Brit and it works fine. Altough great support from her.
Thanks so much.
Train Enthusiast's opinion
The train is amazingly detailed and well made. Not all SL creators are this talented and helpful. I am super happy with the train and very thankful for Brit Balogh's help. She was super kind and patient with me.
Love this!
I looked at a lot of trains, demo'd as many as I could and fell for this extremely well detailed, and loads of fun train. You really can't go wrong with any of her trains, I now own 2 and I'm happy with the detail, and the scripting.
So much detail
I bought this train sight unseen not knowing what to expect . I was was so pleased to see the attention to detail and it drives and sounds so real . I will buy a Diesel next and enjoy the relaxing journey's that Second Life offers . Thank you Bibian
I'm excited about this train...
I'm excited about this train. Moves almost by itself, realistic movement of the wheels with piston movement and very nice steam. The train is Mod cool. Very satisfied and can recommend the train unrestricted. Also the Wagongs very much attention to detail and little prim :-)
Ich bin begeistert von diesem Zug. Bewegt sich fast von selbst, realistische Bewegung der Räder mit Kolbenbewegung und sehr schönem Dampf. Der Zug ist Mod cool. Sehr zufrieden und kann den Zug uneingeschränkt empfehlen. Auch der Wagongs hat sehr viel Liebe zum Detail und wenig Prim :-)
https://my.secondlife.com/de/niclas2015/snapshots/5a7f617f289dd21e26000001