Einhander chair box
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..: P L O R E H O design :: EinHander :..
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The EinHander is one of the oldest projects I have been working on, but due to several reasons it never saw the light until now.
What started as a simple excercise in style, ended up in a full featured multi-poseballs chair with full scripted lights support.
The chair user manual can be easily split in 2 main sections:
..: The MLP system
The EinHander uses the Multi-Love-Pose 1.2 system by Miffy Fluffy to manage the 7 pose combinations included. Clicking on _any_ part of it, apart the bottom metal base, will pop the MLP menu:
- SitAlone: provides access to the 3 "single" seats
- Sit'n'Two: provides access to the 2 couple seats
- Cuddle: provides access to the 2 cuddle positions
In addition, the classic MLP commands:
- STAND: to return in the standard default standing positions
- STOP: to stop the MLP and remove the poseball/s
- OPTIONS: to access the MLP options menu
TO ADD ANIMATIONS:
Copy all animations into the EinHander root prim (if you want to use existing poseballs, open them to rip their animations).
Open the .MENUITEMS and add the animations:
POSE name | animation1 | animation2 (see examples in .MENUITEMS)
The changes will become active after MLP is (re)started.
TO ADJUST POSITIONS:
Select a submenu containing the pose you want to adjust, sit on the balls and select the pose you want to adjust.
Go back to the main menu, select "Options - Adjust Pos", this way the balls are changed into transparant beams. Right-click a beam, select Edit to adjust the position (hold Shift to select both beams). You can position the balls anywhere within 10m from the MLP object.
"Save Pos" will store the position into memory.
TO MAKE A BACKUP:
The positions will still be kept in memory after shutdown/restart or when the EinHander is put back in your inventory. The positions will be lost only when the memory script is reset (or when it crashes f.i. when it's too full: "Script run-time error / Stack-Heap Collision"). A backup can be made on the .POSITIONS notecard, when the memory is empty it will read the .POSITIONS notecard automatically.
To make a backup select "Mem Dump", copy the complete dump (from Chat-History) and paste it into the .POSITIONS notecard (just replace everything, you don't need to edit/format anything).
TO ADJUST HEIGHT OFFSET (Z):
Select "Height Adj" and click the "Z"-buttons, this will adjust the height for all poses. (Note: the offset height is stored in the Object Description, so any descriptions will be replaced).
ACCESS TO THE MAIN MENU:
The owner is the only one who can start/restart/shutdown, in all cases.
- if "Options - MenuUser" is set to OWNER: the owner is the only one who can access the menus
- if "Options - MenuUser" is set to ALL: anyone can access the MAIN MENU
- if "Options - MenuUser" is set to GROUP: members of the same Group as the EinHander can access the MAIN MENU (the chair Group can set by right-clicking it and selecting Edit, More >> General tab - Group: Set)
Note: even if "MenuUser" is set to ALL or GROUP, individual SUBMENUS can still be blocked (you can define access for each submenu in .MENUITEMS, see examples in .MENUITEMS).
POSEBALL ACCESS:
- if "Options - BallUsers" is set to ALL: anyone can sit on the ball
- if "Options - BallUsers" is set to GROUP: only groupmembers can sit on a poseball. The balls will check if the person who tries to sit on the ball belongs to the same Group as the ~ball object (to set the Group of the ball, take a new copy of the MLP with your preferred Group set active on you. You could also take the ~ball out of the EinHander, into the world, right-click, Edit, More >> General tab - Group: Set, thereafter take the edited ~ball into your Inventory (note: do this within a minute or so, because balls commit suicide after a while when taken into the world), delete the old ~ball in the EinHander, and drag the new ~ball from your Inventory to the chair).
..: The Lighting device
Click on the bottom metal base to access the special menu containing the light settings.
The light is casted by a tiny invisible emitter in front of the chair itself.
- Position: set the light emitter position, between 3 available settings, bottom, middle and top.
- Color: to change the color of the light. Click on it and you will have 30 seconds to type the new color in chat channel 47. Example: /47 red
- Timer: this will turn on and off the daylight timer, meaning the light will automatically turn on at night, and off during the day. In order for this to work the lamp needs a script active running the timer, however the sim load keeps at the minimum possible
- High/Medium/Low: this will turn on the light and set the intensity accordingly
- Access: allows you to switch between access modes: Owner (only the owner can operate the lamp), Group (all members of the group the lamp belongs to), All (everyone will be able to operate the lamp
- Innovative
- Fancy
- Menu-driven pose system through MLP
- Lighting-enabled
L$ 249
Use It Now
This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.
- Copy
- Modify
- Transfer
- User Licensed