Thank you for your interest in this railing of the Sancta Catherina series. I do hope that it will be helpful in your building projects.
LAND IMPACT INCREASE OR DECREASE DEPENDING THE SIZE: counted without the additional script, X,Y,Z is for the approximative max value for specified Li
ref land impact size X size Y size Z
M0603 0.559 1.797 0.052 1.219 6 banisters, 6 faces, 2 independent on UV map
M0604 0.500 idem 6 banisters, 6 faces, all same place on UV map
M0605 0.509 idem 6 banisters, 6 faces, 2 independent on UV map
M0606 0.624 idem 6 banisters, 6 faces, 3 independent on UV map
M0607 0.572 idem 6 banisters, 6 faces, all same on UV map
M0608 0.565 idem 6 banisters, 6 faces, 2 indepedent on UV map
M0609 0.500 0.052 1.095 1.219 4 banisters, 4 faces, all same on UV map
M0610 0.500 3.517 0.073 0.043 Handrail 90 degrees end, 1 face
M0611 0.500 0.073 1.891 0.043 Handrail 1 side 45 degrees Left, 1 face
M0612 0.500 0.073 1.841 0.043 Handrail 1 side 45 degrees right, 1 face
M0613 0.500 0.073 1.830 0.043 Handrail 2 side 45 degrees, 1 face
M0614 0.697 6.170 0.285 0.285 Handrail with handle end 45 degrees, 2 faces, Left
M0615 0.691 6.170 0.073 0.285 Handrail with handle end 45 degrees, 2 faces, right
M0616 0.500 6.087 0.073 0.043 Handrail long, 1 end 45degrees, 1 face, Left
M0617 0.500 6.087 0.074 0.043 Handrail long, 1 end 45 degrees, 1 face, right
M0618 0.500 0.127 0.073 0.285 handle, 1 face
Included in the box, 1 sample + extra elements that can be usefull for your build
Also included
4 1024*1024 ambient occlusion maps (2 alpha = no black lines when applied)
1 1024*1024 UV maps - made in such way that you have a minimum trouble to make you're items seamless
Each AO has a version with a black background and it's equivalent as an alpha. If you use gimp or photoshop it is strongly recommended to use the alpha. This way you can not black border lines because of the shadow map.
Items can be seen rezzed inworld at the Twice
You're comments on marketplace are highly appreciated.
Items me never be given away FP or copy/trans. Just a matter of respect for peoples work and your own :).
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. (mind that by increasing you might increase you're Land Impact (prim count)
End user license agreement
All textures/sulptmaps/mesh sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the eventual other graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws
See item in Second Life- stable LODs
- High detail, low prim
- Low prim but put you're LOD on 4 to get max effect
- textures great on every face the traditional way
- Alpha ambient occlusion in box = no black lines when applied in PS or gimp