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Uses multiple synced sounds for the most realistic affect. Sounds are on average over 1 minute long.
You get a player that loops the music (consisting of multiple sounds) indefinitely. No WAV files included.
Optional _Config notecard to adjust the volume.
Included is a linkable box (that plays in sync) to setup larger areas (up to 36 sqm). 36 sqm example included (7 LI).
Script included for the Environmental Sound Server.
# Demo of this sound in the main store.
Ver el artículo en Second Life- Uses multiple synced sounds for the most realistic affect.
- You get a player that loops the music indefinitely.
- Sounds are on average over 1 minute long.
- Optional _Config notecard to adjust the volume.
- 6 sqm example included (7 LI).