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Exploding zombies - Track Hazard

Exploding zombies - Track Hazard
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These guys are just the thing to add that bit of dark humour to your tracks.

You will receive eight items. Four are ordinary, garden variety, harmless zombies. Four will explode on impact with a vehicle or a weapon, and sometimes even a person.

After exploding the zombie will announce who has killed them in local chat. A short while after exploding the zombie will reappear.

The zombies vary between 2 to 5 prims.

After rezzing you may drag and copy the harmless zombies as you please, but you must rez each copy of the cranky zombies individually as they consider where they rez as their home spot and will return there no matter where you try to place them unless you reset their scripts. So, place the cranky zombie where you want it to be, reset the scripts, and then touch the zombie. This will enable you to set the roaming distance. For zombies on a track I tend to set it at 2m which keeps them on the same spot. Once you have set their roaming distance touch them again to select 'start' and off you go!

I generally scatter only one or two exploding zombies among a group of non-exploding zombie. It tends to fake people out as to which one is the culprit and adds to the fun.

You can see these guys on display on my Zombie Dawn Track inworld. Click the link below.

Have fun!

See item in Second Life