Thank you for your interest in our Seasonal Mesh Sakura - Tree 4
Mesh Sakura Trees – Seasonal Beauty for Second Life
Experience the timeless elegance of Sakura Trees with this beautifully crafted PBR mesh collection. These trees bring the delicate charm of cherry blossoms to your virtual world, featuring five unique designs, available individually or as a Fatpack.
Each tree includes a texture changer with seasonal variations:
Spring – Lush, flowering cherry blossoms in full bloom
Summer – Vibrant green foliage for a fresh, lively look
Autumn – Warm golden and orange tones for a cozy atmosphere
Additionally, each tree comes in two versions:
Static – For a serene, unchanging beauty
Animated – With gently swaying leaves and blossoms that mimic a soft breeze
For an extra immersive touch, each tree features rezzable falling leaves for the autumn textures and falling blossoms for the spring textures. These can be easily toggled via the menu, creating a dynamic and atmospheric environment.
Botanical Inspiration
The Sakura tree (Prunus serrulata), also known as the Japanese cherry blossom, is native to Japan, Korea, and China but has spread worldwide as a symbol of renewal, beauty, and the fleeting nature of life. These trees are celebrated in Hanami festivals, where people gather to admire their delicate pink and white flowers. In autumn, their foliage transforms into a golden-red spectacle, making them visually stunning throughout the year.
Product Features
Five unique tree designs (available separately or as a Fatpack)
Seasonal texture changer (Spring, Summer, Autumn)
Optional animation for a natural wind-blown effect
Rezzable falling leaves & blossoms for added realism
PBR materials for realistic lighting and shading
Land Impact: 10 LI per tree
Perfect for gardens, parks, and immersive landscapes, these Sakura Trees add a touch of nature’s poetry to your Second Life world!
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[MESH INFO]
Mesh is not like prim! Resizing a mesh build could increase the LI. Mesh textures also don't work like prim textures, a mesh usually only uses a couple of faces defined by uv maps, which means you are not able to retexture this product inworld in a suitable way.
Due to all this, be careful how you change and modify this product!
See item in Second Life- 100% Mesh
- Copy/Mod
- PBR Only
- Texture Change