Thank you for your interest in this wall element in the Sancta Catherina series. I do hope that it will be helpful in your building projects.
In the box you will find 2*2 ambient occlusion maps (as per included samples).
1. "Exploded" version with just shadows of floor and ceiling
2. version with "shadows" of the elements as used on the front of the building.
Since the elements have to be used outdoor I optimized for a very strong LOD for this size. If problems with strong reduced sizes kindly contact me inworld.
If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
The mesh can be found rezzed in my store.
If you purchase I would really appreciate your comment.
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.
It is recommended to set your LOD level on 4 the LODs are made for this setting.
It is better not to go beyond LOD4 level, first of all grids don't use it.
This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams and that you can exture them the traditional way.
Underneath the Li of each of the elements, for the specified size. Mind that adding scripts and or animations can have a impact on the land impact count.
LAND IMPACT INCREASE OR DECREASE DEPENDING THE SIZE: counted without the additional script, X,Y,Z is for the approximative max value for specified Li
ref land impact size X size Y size Z
M0800 3.494 15.769 0.9797 7.129 5 texture faces
Included in the box sample versions with with each of the none alpha ambient occlusions on it.
Also included in each box
4 1024*1024 ambient occlusion maps (3 alpha = no black lines when applied), versions: connected and exploded
1 1024*1024 UV maps - made in such way that you have a minimum trouble to make you're items seamless
End user license agreement
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws
You can not give, sell or transfer these items full perm. They have to be a element of your own build in order to be sold on any grid.
Please contact me if you want to use these items in IW'z.
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The default image shown in the vendor is at full resolution. Please look carefully before you purchase. Since they are full perm they will not be taken back or changed to other textures... Textures packages will mostly be made in 1024*1024, 512*512 or 256*256 Pxs. If specific textures request other sizes due to their nature the ideal proportions will be given in “description”. The eventual use of alpha channels will be mentioned in the name of the texture.
- No alphas
- High detail
- very low prim
- UV's made in such way that you as few as possible seams
- Many texture faces use the UV maps or apply textures as before