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FP Mesh arched window 3 sets of occlusion maps included M0861

FP Mesh arched window 3 sets of occlusion maps included M0861
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Thank you for your interest in the windows in the Bellevue series. I do hope that it will be helpful in your building projects.

Li = 0.5 for size X 0.712 Y 0.086 Z 2.848 2 texture faces

Since the elements have to be used outdoor I optimized for a very strong LOD.

If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.

http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k

The mesh can be found rezzed in my store.

If you purchase I would really appreciate your comment.

"Open, closed and "exploded" ambient occlusion maps are included in every package. You can easily combine elements of both occlusion (shadowmaps) in 3rd party graphic programs.

Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.

This item has a very strong LOD, LOD1-2 and 3 are all put on the maximum level since it's a element that will be used "outdoor". It is always recommended to set your viewers LOD level at 4.

It is better not to go beyond LOD4 level, first of all grids don't use it.

This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams and that you can exture them the traditional way.

End user license agreement
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws

You can not give, sell or transfer these items full perm. They have to be a element of your own build in order to be sold on any grid.

Please contact me if you want to use these items in IW'z.
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The default image shown in the vendor is at full resolution. Please look carefully before you purchase. Since they are full perm they will not be taken back or changed to other textures... Textures packages will mostly be made in 1024*1024, 512*512 or 256*256 Pxs. If specific textures request other sizes due to their nature the ideal proportions will be given in “description”. The eventual use of alpha channels will be mentioned in the name of the texture.

See item in Second Life
  • No alpha clash
  • High detail
  • very low prim
  • UV's made in such way that you as few as possible seams
  • Many texture faces use the UV maps or apply textures as before