REQUIRED:
- Any of the following heads:
♦[AUG] - Espen | https://marketplace.secondlife.com/p/AUGUST-Dog-Espen-bento-head/23448470
♦MARZ - Martian Mutt | https://marketplace.secondlife.com/p/MARZ-C-Martian-Mutt-V12/25488109
♦///ANIMA\\\ - Fabled Fox | https://marketplace.secondlife.com/p/ANIMA-Fabled-Fox-Head/23915952
♦SugarCult - Fairy Dragon | https://marketplace.secondlife.com/p/SG-Fairy-Dragon-Head/24850923 (!! IMPORTANT !! For this head you must ALSO have this dog nose add-on, it looks weird without it! https://marketplace.secondlife.com/p/MxM-Fairy-Canine/24833728 )
Ears and Tail:
♦Fable Stable - MONSTERA PUP PARTS
https://marketplace.secondlife.com/p/FS-MONSTERA-PUP-PARTS-For-Modders-Add-to-Unpack/27028963
Hands and Paws
♦This mod purposefully lacks detail and shading on the hands and feet, so any SLUV BOM paws and hands should look fine. (Tested on Apricot Paws - Feety Peets and Handy Paws)
INCLUDED:
♦SLUV BOM skins in masculine, feminine, and flat chested shading.
♦Mouth AUX layers for each head.
♦Loose legacy textures as well as PBR enabled materials for the ears and tail.
♦ Neck Blenders (and the loose textures for them for those who are using asymmetry)
For heads without built in asymmetry support via HUD, I've included loose textures for optional use. I recommend rezzing out your preferred head, setting one side to a free baked AUX slot, and then making a new universal layer in your inventory where you can pop that head texture in and wear it. This ensures that you can wear any BOM face cosmetics you may want to use (if said cosmetics give you the loose textures of course for this reason).
Oh, and the loose neck blender textures are full perm, feel free to pass these to friends with pesky neck seams. (I didn't feel like fixing them on the mod lol)