G General

Fancy Decor: Wood Greedy Table

Fancy Decor: Wood Greedy Table
Detalles
Funciones
Contenidos
Reseñas

This table doesn't disrupt your decor! Comes in PBR and non-PBR. No seats, so you can add your own chairs of your living, or none!

FEATURES THIS TABLE USES
• Up to 6 players
• Min-to-start scoring option (No minimum / 500 / 1000)
• Final Round rules (must BEAT leader; ties don’t win)
• Hot Dice (keep all 6 → roll all 6 again)
• AFK turn timeout (keeps the game moving)
• Zero-turn zilch “stars” - get 0 points 3 times in a row and lose your points
• Winner's score gets submitted to qualify in the top 50 leaderboard online.

CONTROLS
• Touch the table to open the menu.
• Touch the dice to play:

Tap any of the six dice to select / unselect it (keep it).
Tap ROLL to roll.
Tap DONE to end your turn and bank points.

JOINING / LEAVING
1) Touch the table → Join.
2) Up to 6 players can join.
3) Touch the table → Leave to exit.

STARTING A GAME
• After at least 2 players join, touch the table → Start.
• The table announces whose turn it is.

YOUR TURN (IMPORTANT FLOW)
1) Tap ROLL.
2) If your roll has NO scoring dice, you BUST and your turn ends with 0.
3) Tap any scoring dice to select them.
4) To continue, you must “keep” at least one scoring die:

Tap ROLL again to commit your selection and roll the remaining dice.
Or tap DONE to commit your selection and end your turn.
You can repeat this as long as you keep scoring.

SCORING (WHAT COUNTS)
You score only the dice you SELECT (“keep”).
Valid scoring includes:

• Single dice:

Each 1 = 100
Each 5 = 50

• Three-of-a-kind (or more):

Three 1s = 1000
Three 2s = 200
Three 3s = 300
Three 4s = 400
Three 5s = 500
Three 6s = 600
(More than three increases the value.)

• Special 6-dice combos (when all 6 dice are selected):

Straight (1-2-3-4-5-6) = 1800
Three pairs = 1000

BONUS RULE (AFTER A TRIPLE)
If you lock in a 3-of-a-kind of 2/3/4/6, then later singles of that same number
are worth 50 points EACH while that triple stays locked in that turn.

HOT DICE
If you score with all 6 dice in a turn, you get “Hot Dice”:
• Your dice reset and you roll all 6 again, continuing your turn.

MINIMUM TO START SCORING
Some tables require a minimum score in a single turn before your total can begin.
The owner can set this to: No minimum / 500 / 1000.
(The table will tell you if a minimum is active.)

DONE vs ROLL (COMMON CONFUSION)
• DONE ends your turn and banks your turn points.
• ROLL continues your turn, but if you had dice selected, it also commits them first.

BUSTS, PASSES, AND “STARS”
• Bust = you rolled with no scoring dice → your turn ends with 0.
• If you end a turn with 0 (bust, timeout, or you stop with nothing banked),
the table may give you a “star” as a zero-turn streak.
• If you already have points and you reach 3 stars in a row, your TOTAL resets to 0.
(Players at 0 points do not gain stars.)

WINNING + FINAL ROUND
• Target score: 10,000.
• When someone reaches 10,000 or more, FINAL ROUND begins.
• Everyone else gets ONE last turn to beat the leader.
• In the final round, you must BEAT the leader’s score (ties do not win).

SCORES MENU
Touch the table → Scores to get a score readout in chat.

TIMEOUT
If a player is AFK too long on their turn, the table may count it as a zero turn
and move on so the game keeps going.

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