Thank you for purchasing another quality MVA build.
1. Features
- Hammer head flight systems (Mouse look)
SCS Combat (Direct from MOO SPYKER) Best vehicle combat in SL
Realistic debris & explosions
Ammunition & health meter.
4 forward heavy mount solid state rapid fire anti ship cannons
Ammo & Repair crate
Animated boarding sequence.
Destroyable Ship parts (hull plates will fly off as you get damaged)
360 degree free flight movement using standard flight controls
Uses mouse look for a realistic feel in flight.
Particle exhaust
Scripted Lighting
Low prim high detail sculpted parts
3. Commands
The Ship is built in such a way as to make it as user friendly as I can.
To this end I have decided against a hud and simply given it 3 voice commands
Type ~CASE SENSITIVE~
/7 rel
this will rez a crate for Reloading your ammunition, Don’t do this during combat do it at a space station.
/7 rep
this will rez a crate for Repairing your ship, Don’t do this during combat do it at a space station.
/7 light
Turns on & off the forward flood light Nice tool for RP
To start the ship type in local
start
to stop type
stop
to turn OFF combat type
scs combat off
to turn it on type
scs combat on
to reset the ship (for what ever reason)
scs reset
Updates are as always free for life, I don’t use updater scripts yet so it will rely on you asking me.
Join the MVA group to know when something new is out.
5. Change log (just a legacy log to show you what I went through to get to this)
Mark I (2009 early)
-Ship is built,
-engines look odd
-flight system is magic carpet
-no guns
Mark II (2009 late)
-Remake engines
-Build is now 70 prims
-weapons added
-non physical flight added
Mark III (2010 early)
Ship seats 3
build is now 64 prims
Door and internal module added
flight systems & weapon systems changed
weapons & flight require click to activate
Finalised build and sent out new copies
Build support dropped. ALL BUILDS BEFORE THIS NOT SUPPORTED IV & ABOVE ARE A TOTALY NEW SHIP BASED ON THIS EARLY MODEL
Mark IV(2011 Early)
Learnt how to use Hammerhead flight
updated build to include sculpts
prim count now 30
Changed flight to physical
removed internal structure and remade ship (so basically its a new model)
ship did not leave beta stage
Mark V (2011 Mid/Late)
-Reviewed what was learnt in mark IV
-Re sculpted ship again, this time correctly
-brought SCS combat system & made new weapons
-Gave ship a true internal structure and put destroyable parts on it
-Animated ship's primwork
-Rewrote parts of hammerhead flight
-Prim count @ 31
-Rewrote note-card
-several other changes that were needed
Suffice it to say I took what was an idea when I was just new and made the ship you see today, I hope you enjoy it as much as I have, and lets look forward to what I do from here.
- SCS Combat
- Low prim high detail sculpted parts
- 360 degree free flight movement using standard flight controls
- Uses mouse look for a realistic feel in flight.
- Destroyable Ship parts (hull plates will fly off as you get damaged)