This is a great exploration/Light Fighter craft in the air, outer space or underwater.
Great handling and banking in turns.
You will notice a slight difference in control while underwater.
She has 3 speeds, Warp, plus turbo.
1 pilot and 2 crew seats. Eject on crew seats.
Plenty of room inside to walk around.
TCS enabled aether guns.
CCC/RCS damage enabled nuke missile.
Approx. 17 meters long. Enough room to walk around.
She is a Mouselook flight vehicle.
Physical Flight.
She is Modify/Copy/No trans
(new 2.0) Get IM LM Dialog
(new 2.0) IM LM to location if pilot loses craft. ( checks every hour, 30 meters)
(new 2.0) Crew seats announces name of AV sitting on it
(new 2.0) Ejection on crew seats, both dialog and voice
(new 2.0) Warp Engine System- Set home, warp home and more
(new 2.0) Voice Commands
(new 2.0)Land Radio(script is modify and stations programmed0
(new 2.0) Land Security(script is modify-eject and ban)
(new 2.0)Discontinued Simrezzer added open source Holo System
(new 2.0)Shield
This has a touch menu for:
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Start/Stop
Wings Up/Down
Three Speeds Fast/Medium/Slow
Turn On/Off TCS
Door Open/Close
Display On/Off (must be sitting and vehicle started)(turn off when going into combat mode)
(new 2.0)WARP: set home, warp Home. +/-1000, +/- 500
(new 2.0)Eject crew 1, Eject crew 2.
(new 2.0) Get LM sent to IM
Just click anywhere on the ship to bring up menu. (except where the door is)
The menu listen will timeout to save sim resources.
(New 2.0) Voice controls
wup - Wing Up
wdn - Wing Down
od - Open Door
open -Open Door
cd - Close Door
close - Close Door
lock - Lock Door
unlock - Unlock Door
unsit1 - Eject Crew Chair 1
unsit2 - Eject Crew Chair 2
su - Shield Up (turn off engine and rezzes 20x20x20 shield)
sd - Shield Down
Flight Controls:
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w - Forward
s - Backwards
d - Strafe Right
a - Strafe Left
e - move up (z axis) whichever way you z+ axis is pointing
c - move down (z axis) whichever way you z- axis is pointing
w and s at same time - Turbo.
a and d at same time fires nuke missile.
The wings fold down and serve as landing gear or when fitting in tight quarters.
To turn on TCS, just click the ship for the menu. Click combat and the click TCS On.
Currently you can fire the nuke without TCS being on.
The door is on the left side, click the canopy toward the rear or type open to open and close to close. You can also use dialog or voice comands.
(News for 2.0)
-Discontinued Simrezzer
(SimRezz is rezzing parts up to 10 sims away. Until I can fix, it is discontinued) Replaced with open source holo scenes system.
-Discontinued CCC(no future upgrades expected.)
-Will add Space Station Scene in next upgrade
v 2.0
(V1.2.5-V2.0)
-Discontinued Simrezzer
-Discontinued CCC
-Discontinued TCS Beacon
-Added IM LM -Checks every hour at 30 meters for owner and sends a LM in IM.
Added LM to IM through Dialog (menu).
-Added Open source Holo System
- Added TP to Ground in Holo System(rezzes two telepads, one on ship and the other on ground for ship to ground and back TP. Please wait 10-20 seconds for TP's to find each other)
-Added Airport/Warehouse Scene into Holo System
-Added Voice commands
-Small texture mods
-Crew seats announces name of AV sitting on it
-Ejection on crew seats, both dialog and voice
-Added Land radio in crew 1 control panel. Script is modify copy.
-Added Land Security in crew 2 control panel. Script is modify copy.
-Changed position of sits
-Changed camera view for sits
-Crew chair forcemouselook on sit(pressing esc key brings you to default camera mode)
-Crew chairs sit script modify so you can add own animation if you wish
-Cleaned/Merged code (more merging for next update planned)
-Changed name of fighter in inventory to: FP2-Mil (Fighter Prototype v 2 Military edition)
v 1.2.5 25April2009
-Added door open/close to menu
-Added Hover Display On/Off to menu
-Changed Main for Hover Display
v 1.2.4
-Changed some code in Simrezzer. (THIS IS STILL BETA)
v 1.2.3
-Changing flight code for "Fighter"
-Added category menu back in
-Changed some textures
-Adding in code for the Vice Combat System(not activated yet)
-Recoded parts of SimRezzer (still Beta)
v 1.2.1
-Reverted back to original menu
v 1.2
-Basic Categories Menu System
-Changed a few textures
-Added SimRezzer
-Added SimRezzer Test Scene Airport Warehouse Base 70X80 area a few flat megaprims used. 275 prims
-Added SimRezzer Test Scene Space Station Under Construction 256x256x256 megaprim sphere used. Space station unfinished. 58 prims.
v 1.1
-added TCS Terra Combat Scripts
-Turn TCS on/off through menu.
-CCC/TCS weapon particles now the same.
-Change weapons sounds from machine gun sound to more appropriate Aether sound.
A pretty bird, once you get the hang of flying it. ^x^
As stated, only scripted to fly in mouselook, & pitily, no way else..0xo.. This makes parking & landing a challenge.. But, for 100L$, you get a nice mouselook flyer with offencive cabalilities, which will look in any (steampunk-/wasteland- & Even Cyber-punk) SF-sim. ^x^ & Oh, the door is a tad odd, & the ship could use fresh paint.. 0xo
The more I look at this, the more I'm convinced that the builder cribbed from the design of the Klingon fighters in StarFleet Battles. He did a terrific job, too. It's a responsive little beast that is so much fun to fly.
Excellent customer service! I look forward to seeing more products from Titanium Rugani.