Free Full-Perm Scripted Digital LCD Clock Panel
A free, full-perm, extremely low-lag, scripted liquid crystal display clock panel for your builds. It's just (tintable) digital numbers on an otherwise transparant surface.
Click the hour part to change the timezone.
The seconds display is a simple texture animation. When you zoom out and zoom back in again in such a way that the object has to be redrawn, on your screen, the seconds part of the display will jump back to 00. This is due to the client-side nature of texture animation. Yet, every 60 seconds (top of the minute) the clock display resynchronizes, so the clock will be accurate again.
It's not really suitable for large displays, only small ones, since the number resolution is relatively low: 120 numbers on a 1024 x 1024 texture (also included). (Modest wall clock = fine. Wrist watch = super. Large building display = meh, better not.)
As long as the clock remains within draw distance, the time display will remain accurate to the second.
The clock , texture and script are licensed under Creative Commons 1.0, Public Domain (i.e.: do whatever you want with it—no restrictions).
See item in Second Life5-Stars Without A Question!
Wonderful, absolutely wonderful concept for the seconds display that uses far fewer script cycles. An OUTSTANDING creation with an incredible script and I'm extremely grateful it is free and open source. That's why I cannot hesitate to give it 5 stars.
Thanks again for this wonderful product!
Truly is low lag because of highly creative scripting.
This clock utilizes a 4 faced mesh. The best trick I've seen is on the seconds face. A very creative job of using loop animation on the seconds face provides a seconds count for 60 seconds without having to update the script. The result is that this script only needs to run once a minute. Most clocks that provide a seconds indication would have to run at least once per second. This gets even better, the display quality is such that it updates twice per second but it is all done in loop animation which requires no script time so this has about 1/120 the amount of lag you would expect from a display like this. This is very creative work.