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G-Steel Multianimation CombatScript SINGLE WEAPONS Starter BOX

G-Steel Multianimation CombatScript SINGLE WEAPONS Starter  BOX
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G-Steel Series.

this is a single/personal pack to try our scripts

:::::::NO ANIMATIONS INSIDE:::::

MultiAnimations Melee Combact Script dcs2 -ccs -WARPS compatible.

YOU CAN SELL YOUR WEAPONS BUT YOU CAN'T RESELL THE SCRIPT PACK OR PART OF IT ! PLEASE RESPECT OUR WORK!!
THANK YOU!



This Package includes all You need to make Your creations working on dcs2 whit new multianimations sytem:

:

Support 4 animations set, 6 attack each set + 2 common combo attack... and intro-exit animations...

total: 26 attack animations+2 common animations

all features is controlled by Dialog Menu Script.

**************************************************
* - Swordfight *
* - Dialog menu *
**************************************************

:

Support 9 animations set, 6 attack each set + 2 common combo attack... and intro-exit animations...

total: 56 attack animations+2 common animations

all features is controlled by Dialog Menu Script.

*************************************************************
* - Swordfight *
* - Dialog menu *
* - Swordfight *
* - Dialog menu *
*************************************************************

:

Support Avanced Particles Effects and 5 textures change

all features is controlled by Dialog Menu Script.

*****************************************************
* - Holster Sheathed Script *
* - Sheathed "prim ALPHA" *
* -Dialog menu *
* - Color Set Change Script *
*****************************************************

:

You can add some particles effects controlled by dialog menu script.

Particle System Attack = generate blood on strike while combat
Particle System Attack = generate bling effect controlled from Dialog Menu.
Particle System Effect = generate bling effect controlled from Dialog Menu+draw command
Particle System Effect = generate bling effect controlled from Dialog Menu+sheath command

****************************************************
* - Particle System Effect *
* - Particle System Effect *
* - Particle System Effect *
* - Particle System Attack *
****************************************************

Follow the note below and make Your weapons multianimated in 5 min!!

STEP 1:

Once You finish to build Your weapon put in the ROOT PRIM the scripts:

IF SINGLE HAND WEAPON

- Swordfight
- Dialog menu

IF DUAL HAND WEAPONS

IN MAIN HAND WEAPON
- Swordfight
- Dialog menu

IN 2ND HAND WEAPON
- Swordfight
- Dialog menu

STEP 2:
Insert the all animations in the ROOT PRIM.

You MUST rename the animations

intro = the animation You want to use to show the sword.
exit = the animation You want to use to show the sword.

combor = the animation You want to use to common right combo
combol = the animation You want to use to common left combo

frontal1
back1
left1 = the name for the first attack animations set
right1
jump1
down1

frontal2
back2
left2 = the name for the second attack animations set
right2
jump2
down2

frontal3
back3
left3 = the name for the second attack animations set
right3
jump3
down3


ecc...

Remember the single hand script support only 4 animation set, dual script support 9 set.


STEP 3:

Put in the sheathed weapon ROOT PRIM the scripts:

- Holster Sheathed Script
-Dialog menu

Put in EACH prim You want become invisible while weapons is drawed the script:

- Sheathed "prim ALPHA"

If You want change color set by dialog insert in EACH prim You want change color the script:

- Color Set Change Script

Choose 5 texture you MUST rename "set1" - "set2" - "set3" - "set4" - "set5" and put it in same prims.

STEP 4:

Add the Particles effect script :

WE RACCOMAND TO REZZ A 0.10,0.10,0.10 INVISIBLE SPHERE PRIM AND PUT IN EFFECT SCRIPT. THEN LINK THE PRIMS TO YOUR WEAPONS


Particle System Attack = generate blood on strike while combat from z+ axis of prim content it
Particle System Attack = generate bling effect controlled from Dialog Menu.
Particle System Effect = generate bling effect controlled from Dialog Menu+draw command
Particle System Effect = generate bling effect controlled from Dialog Menu+sheath command

STEP 5:

Put the sound in the ROOT PRIM.

Multianimations CombatScript

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