G-Steel Series.
this is a single/personal pack to try our scripts
:::::::NO ANIMATIONS INSIDE:::::
MultiAnimations Melee Combact Script dcs2 -ccs -WARPS compatible.
YOU CAN SELL YOUR WEAPONS BUT YOU CAN'T RESELL THE SCRIPT PACK OR PART OF IT ! PLEASE RESPECT OUR WORK!!
THANK YOU!
This Package includes all You need to make Your creations working on dcs2 whit new multianimations sytem:
:
Support 4 animations set, 6 attack each set + 2 common combo attack... and intro-exit animations...
total: 26 attack animations+2 common animations
all features is controlled by Dialog Menu Script.
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* - Swordfight *
* - Dialog menu *
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:
Support 9 animations set, 6 attack each set + 2 common combo attack... and intro-exit animations...
total: 56 attack animations+2 common animations
all features is controlled by Dialog Menu Script.
*************************************************************
* - Swordfight *
* - Dialog menu *
* - Swordfight *
* - Dialog menu *
*************************************************************
:
Support Avanced Particles Effects and 5 textures change
all features is controlled by Dialog Menu Script.
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* - Holster Sheathed Script *
* - Sheathed "prim ALPHA" *
* -Dialog menu *
* - Color Set Change Script *
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:
You can add some particles effects controlled by dialog menu script.
Particle System Attack = generate blood on strike while combat
Particle System Attack = generate bling effect controlled from Dialog Menu.
Particle System Effect = generate bling effect controlled from Dialog Menu+draw command
Particle System Effect = generate bling effect controlled from Dialog Menu+sheath command
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* - Particle System Effect *
* - Particle System Effect *
* - Particle System Effect *
* - Particle System Attack *
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Follow the note below and make Your weapons multianimated in 5 min!!
STEP 1:
Once You finish to build Your weapon put in the ROOT PRIM the scripts:
IF SINGLE HAND WEAPON
- Swordfight
- Dialog menu
IF DUAL HAND WEAPONS
IN MAIN HAND WEAPON
- Swordfight
- Dialog menu
IN 2ND HAND WEAPON
- Swordfight
- Dialog menu
STEP 2:
Insert the all animations in the ROOT PRIM.
You MUST rename the animations
intro = the animation You want to use to show the sword.
exit = the animation You want to use to show the sword.
combor = the animation You want to use to common right combo
combol = the animation You want to use to common left combo
frontal1
back1
left1 = the name for the first attack animations set
right1
jump1
down1
frontal2
back2
left2 = the name for the second attack animations set
right2
jump2
down2
frontal3
back3
left3 = the name for the second attack animations set
right3
jump3
down3
ecc...
Remember the single hand script support only 4 animation set, dual script support 9 set.
STEP 3:
Put in the sheathed weapon ROOT PRIM the scripts:
- Holster Sheathed Script
-Dialog menu
Put in EACH prim You want become invisible while weapons is drawed the script:
- Sheathed "prim ALPHA"
If You want change color set by dialog insert in EACH prim You want change color the script:
- Color Set Change Script
Choose 5 texture you MUST rename "set1" - "set2" - "set3" - "set4" - "set5" and put it in same prims.
STEP 4:
Add the Particles effect script :
WE RACCOMAND TO REZZ A 0.10,0.10,0.10 INVISIBLE SPHERE PRIM AND PUT IN EFFECT SCRIPT. THEN LINK THE PRIMS TO YOUR WEAPONS
Particle System Attack = generate blood on strike while combat from z+ axis of prim content it
Particle System Attack = generate bling effect controlled from Dialog Menu.
Particle System Effect = generate bling effect controlled from Dialog Menu+draw command
Particle System Effect = generate bling effect controlled from Dialog Menu+sheath command
STEP 5:
Put the sound in the ROOT PRIM.
Multianimations CombatScript