G General

[GA] Barn CellarAdd-On II -BOXED-

[GA] Barn CellarAdd-On II -BOXED-
Details
Features
Contents
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Cellar add-on for the [GA] Barn I and [GA] Barn II.

NOTE: The footprint exceeds the barn's footprint. The cellar is not centered under the barn.
Make sure you have enough space under your barn and your parcel is big enough.

* Information:

Footprint: 21 x 15 m
copy / mod / no trans
100% Mesh
35 LI
Materials enabled

Contents:

- The cellar add-on: [GA] Barn CellarAdd-On II (35 LI)
- Manual
- Landmark to the inworld store

* Important notes:

Please read this manual carefully.
NOTE: The footprint exceeds the barn's footprint. The cellar is not centered under the barn.
Make sure you have enough space under your barn and your parcel is big enough.

* Installation:

- Rez the object "[GA] Barn CellarAdd-On II". There is no rezzer needed, the building comes in one linkset.
- Edit the [GA] Barn or [GA] Barn II and copy its position and rotation.
- Position your [GA] Barn CellarAdd-On at exactly the same position and rotation as the barn - done.


* The Cellar:

The cellar provides some vaulted rooms and a light system.
All versions of the barn from 1.12 on will have a trap door to access the lower part.

* The Lights:

The building is shipped with a versatile lightsystem.

The lights can be individually configured with the settings notecard inside the corresponding switches.

To edit the settings cards, right click the corresponding switch, select edit, check "Edit Linked" and select the content tab.
Right click the settings notecard, select open and make your wished changes.
The switch/lamp is resetted automatically after saving your changes.
It is recommended to make a backup of the settings before changing them.

Please note, that the default lightsettings are optimized for advanced graphics settings.
For optimal results with the default settings enable following options in your viewer:

• Advanced Lighting Model
• Ambient Occlusion
• Shadows: Sun/Moon + Projectors

The lamps work with the projector function, which creates a nice and realistic atmosphere.
If you do not want to use the advanced graphics settings, you might want to adjust the light settings
in the settings cards in the switches to achieve the wished results.

* Light Settings:

• Access (string)
Set the access level, case sensitive. Options are: public, group, owner

• Sound when clicking the menu (string/key)
Enter a valid key of a soundfile.

• SoundVol (float, 0 to 1), sets the soundvolume

• SunThreshold (float)
Sets the threshold of the sunheight to turn on/off the lights

• StartPollrate (integer)
Sets the rate in minutes to check the sunheight, default is 5.

• MenuType (string)
Set the menutype, case sensitive. Options are: advanced, light

• StartUp Mode (string)
Defines if the device starts in Auto, On or Off state.
Options: ON, OFF, AUTO (case sensitive!)

• Name of the Prim in the linkset

• Faces (integer, ALL_SIDES = -1)

• Object Glow when ON (float) - Useful feature for lightbulbs, set to 0.0 when using in a candle or chandelier

• Object Glow when OFF (float)

• Fullbright Setting when ON (0=off, 1=on)

• Fullbright Setting when OFF (0=off, 1=on)

• Light Color (vector)

• Light Radius (float) - Sets the light radius

• Light Intensity (float) - Intensity

• Light Falloff (float) - Sets the light falloff

• Light status when ON (0=off, 1=on)

• Light status when OFF (0=off, 1=on)

See item in Second Life