G General

[GA] Concrete Skybox 2.0 - [BOXED]

[GA] Concrete Skybox 2.0 - [BOXED]
Detalles
Funciones
Contenidos
Reseñas

* Information

28 prims LI
Footprint 16x32m
mod / copy / no trans
100% Mesh
Materials enabled
Projector lights
Experience controlled TP included

Contents:
- The Skybox: [GA] Concrete Skybox 2.0 (copy, mod, 28 LI)
- The Teleporter to the box: [GA] Concrete Skybox 2.0 - Teleporter (copy, mod, 1 LI)
- Manual
- Landmark to the inworld store

* Version History

2.0:
- updated to 100% mesh
- increased landimpact due to more details
- built in experience controlled teleporter for use with landmarks
- Version 1.0 is discontinued

1.0:
- Initial Release

* Important notes:

The experience "[GA] Products by Gwen Setzer & Amelie Sawson" MUST BE ENABLED on the land where the skybox is rezzed!
Else the teleporters will not work (see below)!

* Installation:

- Activate the experience "[GA] Products by Gwen Setzer & Amelie Sawson" for your land.
- Rez the building ([GA] Concrete Skybox 2.0) where you want.
Put the building into position
- Rez the teleporter to the skybox ([GA] Concrete Skybox 2.0 - Teleporter) wherever you like.
This is the teleporter into your skybox. The teleporter works regionwide and updates the position of the skybox every 20

* The Teleporters:

Inside the building you will find a rolling gate.
This is the experience controlled teleporter.
Clicking it opens a menu with all available landmarks in its inv.
To add your own landmarks, edit the rolling gate and drag/drop your landmarks:
right click -> edit -> check "Edit linked" -> click the rolling gate -> open the content tab -> drag and drop your landmark(s) there

In the box there is a separate prim, named "[GA] Concrete Skybox 2.0 - Teleporter".
This is the teleporter to the skybox.
Simply rez it wherever you like. Clicking it will teleport you into the skybox.

If you want to use the teleporter with a door or whatever you have in mind, just copy the script "Teleport to the Skybox"
from the separate teleporter into your inventory and drag it into any item you like.
Make sure you set the channel in the description field of your item (if in a linkset, the single prim where the script sits) too.
The default channel is -654.
Reset the scripts of the teleporter after making any changes (right click -> more -> more -> scripts -> reset scripts).

If you want to use a different channel, you have to match the channel of the teleporter with the channel of the skybox.
To do this, edit the skybox, select "Edit linked" -> click the ramp in front of the rolling gate. The prim is named "Ramp".
Set your channel in the description field of the ramp.
You do not need to reset the script in the ramp.

* The Lights:

The building is shipped with a versatile lightsystem.

The lights can be individually configured with the settings notecard inside the corresponding switches.

To edit the settings cards, right click the corresponding switch, select edit, check "Edit Linked" and select the content tab.
Right click the settings notecard, select open and make your changes.
The switch/lamp is resetted automatically after saving your changes.
It is recommended to make a backup of the settings before changing them.

Please note, that the default lightsettings are optimized for advanced graphics settings.
For optimal results with the default settings enable following options in your viewer:

- Advanced Lighting Model
- Ambient Occlusion
- Shadows: Sun/Moon + Projectors

The lamps work with the projector function, which creates a nice and realistic atmosphere.
If you do not want to use the advanced graphics settings, you might want to adjust the light settings
in the settings cards in the switches to achieve the desired results.

* Heat Vents:

* Settings

Settings can be found in the 'Settings' notecard.

- Access (string)
Set the access level, case sensitive. Options are: Public, Group, Owner
Public: everyone has access
Group: only the groupmembers with an active tag of the set group have access
Owner: only the owner has access

NOTE: The owner has always access.

- Soundvolume
Volume (float, 0 to 1), sets the soundvolume

* Menu functions

- On
Turns the sound on

- Off
Turns the sound off

Please visit our inworld store for the demo or the website https://sites.google.com/site/toysbygwenandame/ for the full manual.

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