Configurability via Notecard:
Allow users to modify script settings by editing a notecard placed inside the primitive. This could include parameters like starting level, health, damage factors, regeneration rates, and more.
Dynamic Leveling System:
Implement a dynamic leveling system that adjusts the required experience per level, maximum health per level, and potentially other attributes like damage dealt or received as the player progresses.
Auto-Regeneration and Damage Mechanics:
Enable toggles for auto-regeneration with customizable intervals and amounts. Modify damage factors, including the option for randomized damage, to create varying levels of challenge or realism.
Visual Representation of Health:
Implement a health bar system that visually represents the character's health within Second Life. This could include color-coded health bars or text indicators displayed above the character.
Interactions with In-World Objects:
Allow the script to interact with in-world objects such as healing stations or experience boosters, adjusting health, experience, or other attributes based on interactions.
Check out our Blog / Website for more Details
https://shortwlf.github.io/GCD/index.html
- Visual Representation of Health.
- Interactions with In-World Objects.
- Auto-Regeneration and Damage Mechanics.
- Dynamic Leveling System.
- Configurability via Notecard