G General

GCD - Mesh Projectile Target

GCD - Mesh Projectile Target
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Configurability via Notecard:

Allow users to modify script settings by editing a notecard placed inside the primitive. This could include parameters like starting level, health, damage factors, regeneration rates, and more.

Dynamic Leveling System:

Implement a dynamic leveling system that adjusts the required experience per level, maximum health per level, and potentially other attributes like damage dealt or received as the player progresses.

Auto-Regeneration and Damage Mechanics:

Enable toggles for auto-regeneration with customizable intervals and amounts. Modify damage factors, including the option for randomized damage, to create varying levels of challenge or realism.

Visual Representation of Health:

Implement a health bar system that visually represents the character's health within Second Life. This could include color-coded health bars or text indicators displayed above the character.

Interactions with In-World Objects:

Allow the script to interact with in-world objects such as healing stations or experience boosters, adjusting health, experience, or other attributes based on interactions.

Check out our Blog / Website for more Details
https://shortwlf.github.io/GCD/index.html

  • Visual Representation of Health.
  • Interactions with In-World Objects.
  • Auto-Regeneration and Damage Mechanics.
  • Dynamic Leveling System.
  • Configurability via Notecard