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GCD XYZ Hud - 1Prim/10Bx

GCD XYZ Hud - 1Prim/10Bx
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1 Prim 1 Script 10 Buttons.

Clickable Points and Interaction:
The script allows for the definition of multiple clickable areas (defined as 10 clickable points) within a HUD (Heads-Up Display).
Each touch point triggers specific actions or functions based on the area touched, allowing for interactive responses.

HUD Scaling and Texturing:
It supports scaling the HUD, toggling between its original and minimized sizes using the function checkmini().
Textures can also be applied to the HUD, changing its appearance based on the scale (using maxTextureUUID and minTextureUUID).

Dynamic Sizing:
The HUD can dynamically change size between an original and a minimized state. Original and minimized sizes are pre-defined and switched between based on user interaction.

Communication and Event Handling:
Utilizes a random communication channel (gChann) for listening and sending messages about the touched areas, facilitating communication within Second Life.
Events are triggered upon touching different areas, each triggering specific actions or messages (llSay(), llMessageLinked()).

State Management:
Implements state-based control (state default, state blue) to manage HUD behavior.
Touch events in different states trigger distinct actions or transitions between states, affecting the appearance or behavior of the HUD.

Check out our Blog / Website for more Details
https://shortwlf.github.io/GCD/index.html

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  • 1 Prim 1 Script 10 Buttons.
  • Clickable Points and Interaction.
  • HUD Scaling and Texturing.
  • Communication and Event Handling.
  • State Management.