Gryphon Lair
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"Three Estates" Game System
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The Gryphon Lair "Three Estates" game system (or "3E" in brevity) is a modular MMO / RPG game revolving around the Medieval period. It features tactical-oriented / skill-based combat with a team support system, resource gathering elements, and many other interactive features.
Heavy Bannermen Class: Winged Spear and Hand Pavise Kit
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Primary Weapon - WINGED SPEAR POLEARM
• Damage = -39 health (normal attack), -78 health (critical attack)
• Attack rate = 1.86 seconds
• Attack range = 2.45 meters (1.85 meters [blade length] + 0.6 meters [default arm length])
• Attack zone = 0.3 circumference
Secondary Weapon - CLOSE-QUARTER GRIP
• Damage = -15 health (normal attack), 30 health (critical attack)
• Attack rate = 0.9 seconds
• Attack range = 1.10 meters (0.5 meters [blade length] + 0.6 meters [default arm length])
• Attack zone = 1.1 circumference
Tertiary Weapon - "OVERRUNNING" ATTACK MOVE / PAVISE BASH
• Damage = -30 health and 3 second knockdown/stun
• Attack rate = 30 seconds
• Attack range = 1.0 meters (0.4 meters [shield extension] + 0.6 meters [default arm length])
• Attack zone = 0.65 circumference
Team Support Device - FIELD BANNER
• Team function = stamina boost
• Supply quantity / uses = unlimited
• Heal value / rate = +5 stamina per 7 second interval
Fortitude (class-specific stamina and morale strength)
• Offensive = -4 morale drain per critical attack executed
• Defensive = -3 stamina drain per successful melee block
Repel Move / Space Protection (dealt, received, or blocked)
• Type(s) = deals a hand pavise (shield) bind
• Class damage on a received repel = -3 stamina + 1.25 second stun
• Class damage on a blocked repel = -3 stamina + block neutralized
Additional Features
• "Block and Parry" reactivity
• 2 melee blade range settings (normal and close-quarter grips)
• 4 different Hand Pavise (shield) colors - gray, blue, red, yellow
• 9 different Hand Pavise symbols - boar, dragon, eagle, fish, fleur de lis, keys, lion, rose, wolf
• Over 70 weapon and AO animations
• Combat HUD included
• Auto updates
Special notes:
1. The Winged Spear was traditionally a long polearm (in history). Historically, it is documented to be anywhere between 1.75 to 2.5 meters and did not have a wearable scabbard (the GL Winged Spear is approx. 2.45 meters in total length). Because it was very long, it was impossible for the person to sheath and un-sheath the polearm. Thus, this weapon was carried by hand - with no scabbard. This kit simulates such a weapon type hold (no scabbard) when the HUD is turned to "on."
2. This weapon changes its hand held grip location in different scenarios. It works wonderfully, however due to the nature of the SL physics engine, moving the grip location, when the avatar is above 1000 meters in the sky, sometimes produces varied results in the hand held grip relocation functionality.
3. In contribution to combat fairness, melee weapon dimensions will always correlate to melee weapon attack ranges in 3E system, therefore weapons can not / should not be scaled / modified. Please read the weapon lengths in above specifications for measurement compatibility with your customizable avatar sizes.