Goblin Cap Mushrom Set- Purple

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Details

... Some of the fungi we had found in our travels were etheral, or whimsical. Then again some were a bit more threatening looking. Amongst these is the Goblin Cap Mushroom, with a sharply pointed cap that gave its name. This strange mushroom grows in clusters on the less inviting parts of the environment, like on graveyards, battle grounds or stagnant swamps, its glowing pointed caps reminiscent of the less friendly fae folk like goblins and redcaps...

-Frightful Fungi
The Apprentice's Journal

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CONTENTS:

All contents are copy/mod but scripts, which are only copy.
*Note on L.I. (Land Impact): As with all mesh content, the L.I. will increase with size. Each size has optimized Land Impact and Levels of Detail (how the mesh deteriorates with distance) for the respective size. For tips on how using the different scale variants see Mod Notes. Large scale variants have accurate physics caps and the stalks have approximately accurate collisions to make the suitable for roleplaying and environment interaction. The Cluster variants do not have Large variants, as it would defeat the purpose of optimizing the land Impact.

[CC] Goblin Cap Mushroom, Curved / Small- 1 LI
[CC] Goblin Cap Mushroom, Curved / Medium- 3 LI
[CC] Goblin Cap Mushroom, Curved / Large- 5 LI

[CC] Goblin Cap Mushroom, Wavy / Small- 1 LI
[CC] Goblin Cap Mushroom, Wavy / Medium- 3 LI
[CC] Goblin Cap Mushroom, Wavy / Large- 4 LI

[CC] Goblin Cap Mushroom, Tall / Small- 1 LI
[CC] Goblin Cap Mushroom, Tall / Medium- 4 LI
[CC] Goblin Cap Mushroom, Tall / Large- 4 LI

[CC] Goblin Cap Mushroom, Short / Small- 1 LI
[CC] Goblin Cap Mushroom, Short / Medium- 2 LI
[CC] Goblin Cap Mushroom, Short / Large- 4 LI

[CC] Goblin Cap Mushroom, 2-Cluster1/Small- 1 LI
[CC] Goblin Cap Mushroom, 2-Cluster1/Medium- 5 LI

[CC] Goblin Cap Mushroom, 2-Cluster2/Small - 1 LI
[CC] Goblin Cap Mushroom, 2-Cluster2/Medium - 5 LI

[CC] Goblin Cap Mushroom, 3-Cluster1/Small - 1 LI
[CC] Goblin Cap Mushroom, 3-Cluster1/Medium - 7 LI

[CC] Goblin Cap Mushroom, 3-Cluster1/Small - 2 LI
[CC] Goblin Cap Mushroom, 3-Cluster1/Small - 9 LI

[CC] Goblin Cap Mushroom, 4-Cluster3/Small - 2 LI
[CC] Goblin Cap Mushroom, 4-Cluster3/Large - 7 LI

[CC] Goblin Cap Mushroom, 4-Cluster4/Small - 2 LI
[CC] Goblin Cap Mushroom, 4-Cluster4/Large - 8 LI

[CC] Goblin Cap Mushroom, Large Patch/Small Scales- 3 LI
[CC] Goblin Cap Mushroom, Large Patch/Medium Scales - 14 LI

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INSTRUCTIONS:

The Mushrooms are activated through a click and hold pop-up menu to avoid accidental menu activations in active landscapes. A short click will NOT activate the menu. A click-and hold for approximately 2 seconds is necessary to activate it.

Light Color: Change the Mushroom´s light to 10 Different color choices, Red, Orange, Yellow, Green, Teal, Blue, Purple, Pink, Brown(white) and Black (very dark red). Changes will affect the light color even if the light is off. Light color is applied by every single cluster or single mushroom variant, so if a linkset has 5 goblin cap mushrooms (either single or clusters) there will be 5 light sources. Be careful to not over-light a scene. You might want to keep different linksets of mushrooms for the ones you want lit and the ones where light is not needed.

Light Range: The default light range is 1mt, the lowest setting. But you can adjust it by hand. to the options in this sub menu. Min is 1.0 mt and Max is 20.0 mts

Light: On/Off Switch. Turns on/off the light effect in the mushrooms basket. If the Light Option is on and the Day or Night Cycle options are activated, the light will turn on automatically during the day/night.

Glow: On/Off Switch. Turns on/off the glowing effect in the basket and stalk. Advanced Lighting required. Like the Light and Spore options, if this option is on and the Day or Night Cycle options are activated, the glowing effect will turn on automatically during the day/night.

Day: Automates Light and Glow, or any combination of these during your region/parcel Day! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.

Night: Automates Light and Glow, or any combination of these during your region/parcel Night! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.

ScriptDel: Will delete the Control, Changer and Sun Check scripts after confirmation. You will not be able to do further changes to any settings once scripts are deleted, unless you put a copy back of the scripts in the root prim. You also have the option of just deleting the Sun Check Script if you are not planning on using the automatic Day or Night options

Close: Will close the pop-up menu and set the script to sleep. The script will automatically go to sleep too after 2 minutes without receiving a command. Click again to reactivate.

* Get 10% Discount by Buying Inworld

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Features

  • Original Beautiful Mesh, Materials Enabled
  • 11 Shape Variations, 3 Scales
  • Optional Glow, 10 Light Colors, Customizable light Range
  • Full Day-Night Light & Glow Automation

Contents

L$329

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Mesh: 100% Mesh