Some statues are decoration.. This one is a presence.
Carved in cold marble tones and sharpened by shadow, this Angel Statue stands like a silent guardian: wings heavy with age, robe cut in stone folds, and a sword marked with restrained gold. Not loud. Not shiny. Just real, the way old monuments feel real when you walk past them at night.
This piece is built for modern Second Life PBR. The surface is not painted, it is layered: pores, cracks, worn edges, deep grooves between feathers. Subtle metal accents catch light only when the environment earns it. In a chapel, a crypt, a corporate lobby, a cathedral, a dark fantasy hall, it reads the room and holds it.
The statue and pedestal use separate materials, so you can tune stone and metal independently without fighting the whole mesh. Keep it pristine, or push it into ruin. Clean marble, soot stained granite, wet stone under rain, anything works when the material foundation is correct.
MESH | PBR | MOD/TRANS
Notes:
Best results with reflections enabled and a strong environment preset
Static decor prop
A monument that does not speak.
It watches.
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Vidar Bork | Oblivion Corporation
SLMA.io
NextVend.io
Oblivion Dynamics (Ruvo)
The Material Shop
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- 100% Mesh
- 100% PBR Materials
- Optimized custom LODs for clean viewing
- Separate parts/materials: Angel, Sword and Base
- Modify / Transfer
Beautiful
Amazing details! This will get a primary placement on my land!





