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HONOR RP system: Complete Trade System

HONOR RP system:  Complete Trade System
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Honor Role Play Trade Goods System

Works with ANY combat system. Not just the HONOR combat system.

The Trade Goods system expands role-play in three seperate parts: a gathering system, a trading system and valuable player made items. Each phase contains it's own valuable Role-play. Each phase is designed to expand RP opportunites and enhance exisitng player roles.

The gathering system involves finding trade good items around the land. Current examples include, Corn, Sul, Bananas, Ore, Gems, wheat and many others. Each land will have a rare item, up to 2 unique region items, and 3-5 common items. All items are generated by the trade good server and randomly placed around the region. If a trade good is not found in 30 minutes, it removes itself and a new one is placed by the trade good server. Each trade good is then stored in the village/city storage. Once you gather the items, you can go and load crates of all that you found. This crate is an actual item in your inventory. Once you have a crate, that is your only record of having that trade good. All trade goods not claimed at the end of the day, become common city property.

The benefits to role-play include, assigning tasks to gather trade goods, Role-play feeding the city, plus many more.

The trading system uses the crates mentioned above. You can trade items(securely) with other players, request items from the city storage that you didn't gather and steal items from the city sotrage facility. All transactions are secured and although we try our best, the system would have no way to "return" lost items.

Obvious benefits of the trading system are the elimination of the unlimited amount of supplies people have. No longer can you just say, "I have it". You have to get it, trade for it or steal it.

The final part of the system allows players to create items that can be used to expand and enhance their Role-play experience. Some items include, heal packs for the combat system, Faster Regen for a few seconds, merchant made items for your home, etc. As the system enhances and more RP roles are created, more player made items will be added.

Combat meter: Honor Combat Safezone System. This meter does not function like the standard meters today. Random Damage MAX damage is calculated, then a damage modifier is applied. You can scrape, cut and full-hit someone. The meters design allows for many different features involving healing and other aspects of damage dealing and recovery (faster regen, slower regen, heals, no heals, etc.)

Free updates, notecard driven. All controlled by you.

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