HORSE JUMPING OBSTACLE HURDLE - LIVERPOOL

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Details

This jumping course obstacle will give you many hours of fun.

It is scripted and your horses will drop one or more bars if their legs catch them. Then, the bars will fall back into place on their own without you having to intervene.

The construction of this article is made of mesh. It is the result of the latest 3D technology with the use of perfect and original textures.
Its land impact is only 17 prims (+2 for the bars) and will fit perfectly in your decor.

As usual, great texturing! :)

Height of the top bar : 1,50m
Width of the bars: 5,36m
Total width of the obstacle : 8,46m

Liverpool: a show jumping obstacle that takes the form of an oxer or vertical jump with a small pool of water underneath (although some liverpools may be "dry" and just consist of a blue or black tarp). These fences tend to make the horse look down, so the horse does not focus on the actual rails it must jump and may hit the fence. Riders and horses need to keep eyes up and focused on the actual fence they must jump. Liverpools may also be found in the stadium phase of eventing.

This obstacle is delivered with the JS JUMPING COMPETITION SYSTEM.

It consists of :

- The obstacle.
- A pole with 2 speakers and indicator light called "Speaker & Pole". This pole contains the general system and can be installed wherever you want. However, it is customary to place it near the starting line. Important: you must install only one.
- A repeater called "Speaker & Pole Repeater" (Post with 2 speakers and light indicator) that allows you to be informed of your mistakes during the course. You can have as many as you want depending on the size of your complex.
- A starting line.
- A finish line.

Functioning :

The rider starts by crossing the starting line. He must complete the course as quickly as possible, knocking down as few bars as possible.
The obstacles must be crossed with the red flag on the right and the white flag on the left. Each time he knocks down a bar, his score is deducted by one penalty point. At the end of the course, he crosses the finish line and his score is calculated according to his time and the bars knocked down. The calculation of the score is done according to the FEI* rules.

The announcement of the score is made in this way:
- Penalty points for knocked down bars.
- Penalty points for time.
- Total penalty points.
- Overall score.

The maximum time to complete the course is 3 minutes. After this time, the competitor is eliminated.
During the competitor's course, the starting line is neutralized by a rope to which a closing notice is attached. As soon as the competitor has finished his course, the starting line is automatically reopened and the next competitor can start. As soon as a competitor is eliminated because he has not completed his course within the time limit, the procedure is identical.
If for any reason a competitor is eliminated because he has not completed the course within the time limit, the procedure is the same.

This jumping competition system is always under development and frequent updates of this product will be sent to you.
A re-delivery kiosk is at your disposal in our store.

We recommend you to take the group "Jamy's Shop Customers" to stay informed about it.

A re-delivery kiosk is available in our store.

The obstacle is in conformity with the rules of Jumping International (FEI*).

Visible in my store and in situation in the adjacent field of Libertine Lounge.

Works with the main brands of horses sold in Second Life: Teegle, Water Horse, etc.

* Federation Equestre International (French is the official language of this federation)

See item in Second Life

Contents

Features

  • mesh
  • scripted

Reviews (XX)

L$550

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JAMY'S SHOP - SAILBOARDS - HUTS & PREFABS - BEACH EQUIPMENT
JAMY'S SHOP - SAILBOARDS - HUTS & PREFABS - BEACH EQUIPMENT
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Sold by: Jamy Waco
Land
Land Required

This item requires that you have access to land in Second Life in order to use it.

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  • Permissions:
    Copy Modify Transfer User Licensed
  • Automatic redelivery
  • Land Impact: 17
  • Mesh: 100% Mesh