G Generell

Helicopter Hughes 500 White

Helicopter Hughes 500 White
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Helicopter Hughes 500 White

Only 67 Prims Mesh and Sculpties
Real piloting by key and mouselook
Dashboard real function
carrying 4 passengers
Sound motor
Sound Radio
Effect of smoke
auto Update
Function Painting (you can change the textures, models included)
included a second model of Magnum Color

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instructions:
the pilot must enter in first the helicopter and after him the passengers.

click on the helicopter to post the menu

Commandes :

The up arrow key: moves forward
the down arrow key: backs up
the right arrow key: turns right
the left arrow key: turns left

the page up key : climbs
the page down key: go down

the right arrow key + shift key: moves right and flat
the left arrow key + shift key: moves left and flat

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Painting
the function painting, makes it possible to change the color of the helicopter has a pot of painting
1/ rez helico
2/ rez Pot Paint for Helico Hughes 500
3/ click in helico, choice in menu "Painting" and "Listen ON"
4/ click in pot paint
when the helicopter finished changing color
5/ click in helico, choice in menu "Painting" and "Listen OFF"
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instruction basic to manually change the texture of helicopter :
example for change texture in rear seat (prim N°2)

1/ click in helico, choice in menu "Painting" and "Listen ON"
2/ in your inventory, right-click the new texture and choose "copy uuid"
3/ in chat say :

2,texture,38b160b2-c789-66cc-5990-a684f6c567c2

the prim number 2 will change texture

the body of the helicopter is mesh, you must use method expert to modify textures, because using multiple sides (face)
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you can also buy the kit for custom JetRanger, which includes a special remote control to easily edit any of the prims helicopter
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Mode Expert :
Here are all the possible command to modify the prims :
example for body helico (prim N°1 face 2) :

1,PRIM_FULLBRIGHT, 2, 0
1,PRIM_BUMP_SHINY, 2, 1, 0
1,PRIM_COLOR, 2, <1.00000, 1.00000, 1.00000>, 1.000000
1,PRIM_TEXTURE, 2, daedb8f2-ea34-d073-4238-1afa1c81af33, <1, 1, 0>, <0, 0, 0>, 0

we use the same principle that this function :
http://wiki.secondlife.com/wiki/LlSetLinkPrimitiveParams

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