It is possible to beat our HellBall arcade game but it is hard as... hell. The machine will defend itself by all means necessary and in a damage-enabled parcel it will kill you many times over. In a safe parcel you'll just end up with a zero score... again and again. If you can beat it, you are fast enough to prevail in any SL combat.
Requires no wearable attachment. Up to 12 players and up to 6 shots per player. The objective is to get the highest score (in a damage-enabled parcel your main objective is to survive).
The HellBall does not come under a TOS definition of game of skill as per http://wiki.secondlife.com/wiki/Linden_Lab_Official:Second_Life_Skill_Gaming_Policy
because L$ or object prizes can only be awarded if the game is free. If you set pay-per-play, it would not give out any prizes.
Use the See Item in Second Life link if you dare to try the HellBall in-store on the 2nd floor balcony, you can buy it there too.
FULL FEATURES LIST
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- Will defend itself & most probably will kill you
- No attachment to wear, touch, sit and play.
- Players may play in any order.
- Configure via a simple configuration notecard.
- Set players number between 1 and 12.
- Set shots per player between 1 and 6.
- Select access by everyone or only your group members
- Set free access or pay-per-play.
- Specify number of cash or item prizes (1-3) if free play
- Set target score to reach.
- Select floating text over the unit (or none) and its color.
- This game will defend itself & most probably will kill you
- No attachment to wear; touch, sit and play
- Up to 12 players with up to 6 shots per player. Play in any order
- Up to 3 cash or item prizes if free play
- Set to play for free or charge per play.