G Generell

HoloGem Skybox (boxed) Version 1.01

HoloGem Skybox (boxed)
Details
Leistungsmerkmale
Inhalt
Rezensionen

Here's your chance to put your avatar inside a PC case. A holo-glow skybox for you!

The HoloGem:
-It easily fits a 512 square meter rectangular parcel.
-Modifiable for the tweakers out there.
-26 Prim equivalence.
-Internal lighting. (Details below)
-A Control panel deployment system to alter the trim. (Details below)
-Place the product box on the ground, and sit on it. You'll get a menu. Click on the box to refresh menu if needed.
-Rez House will rez your new skybox. Make sure it fits within your boundaries, and then you can use the menu to shoot the skybox up into the sky!
-Zap the script when you're satisfied with where the skybox rests.
-Or leave it on the ground, sure, why not.
-Watch out for the Zap House button, it'll delete the skybox.
-Watch out for rezzing multiple boxes. That's possible for the people who want to put out a copy, move vertically, and put out another.
-Give Contents will give you a folder of stuff, furniture, the control panel, an extra copy of the HoloGem.

The Lighting:
-There are two light sources, both triangular sconces on the left and the right.
-Owner may click either to get a menu, they work independently.
-Owner may set them to Group operation, so group members may access the light controls.
The Menu itself offers Bright or Dim options as well as setting them On, Off, or Automated, where they turn on when the sun falls below the SL horizon.
The lights use a special field of view texture that can only be seen with Advanced Lighting turned on. But will work fine without as a light source.

The Control Panel: (The complex part.)
-The guts of the color changing is in the Panel itself, though the Panel doesn't need to be out at all times, to use the color change properties the Panel needs to be rezzed in world. I usually put the little black box on the center console. Click the little black box and the panel will pop out for use. Click the box again and it will retreat inside.

HOW TO USE HUD INTERFACE:
--Remember the Luminance slider to the right of the color block. Black and White are pretty absolute and your color won't change no matter what part of the color block you click if you don't click in the middle of the Luminance slider.
--The box on the left of the HUD will show you the color you have selected.
--You can click and drag along the color block (Middle) and the luminance slider (Right hand side) for a real time color pick. Once you let go of the mouse button the command will transmit the color change command to the HoloBox.
--The three window control buttons. Open, See out only, or Closed.

HOW TO USE THE CHAT CHANNEL:
--Channel 2005 has a few things you can do to the skybox through the Panel.
--The Panel understands the following colors at this time:
--"White", "Black", "Red", "Blood", "Pink", "Blue", "Green", "Violet", "Yellow", "Silver", "Gold", "Reset"
--Example, if you want Gold trim, you would type. /2005 Gold
--The Panel can take an RGB vector like so:
--/2005 Vector-<96,128,255>
--Or:
--/2005 Vector-<0.5,0.0,1.0>

Advanced Stuff, changing the default HUD communication channel:
In the root prim of the Skybox and other compatible items there is the code in the description line.
CHANNEL,0,GLOW,1
The number after the CHANNEL is the channel modifier. You can change that number, and the description field number. They must match. Reset the scripts in both and they're good to go.
The GLOW,1 means what face is the one to apply the color to. it will accept comma separated numbers, or ALL.

Random:
--Hey why is the script no mod on this one? Licensing on the textures. Yeah, I bought some from ProMaterials.

Questions, comments, IM (Best), notecard, email, profile wall. :)

  • Rez Utility
  • Color Changer
  • Internal Lighting
  • Window Control