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Hyper Dodge Moving Obstacle LSL Script – Full Permission Multiplayer Game Hazard System with Collision Detection, Partic Versión 1.0

Hyper Dodge Moving Obstacle LSL Script – Full Permission Multiplayer Game Hazard System with Collision Detection, Partic
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If you're building an interactive game in Second Life, you already know the difference between a static environment and a living system is motion, reaction, and consequence. Players don’t remember objects that sit there. They remember the ones that chase them, challenge them, and eliminate them.

That’s exactly what the Hyper Dodge Moving Obstacle LSL Script is built for.

This is a complete, ready-to-deploy obstacle engine designed for multiplayer survival arenas, dodge games, elimination challenges, or any environment where moving hazards are part of the gameplay. It gives your world dynamic motion, real collision response, visual feedback, and clean communication with your game controller — all without heavy physics or complicated setup.

Drop it into an object, spawn it, and it immediately becomes a fully functional moving hazard.

No complicated configuration. No external dependencies. No constant maintenance.

Just smooth, responsive gameplay.
Designed for Real Gameplay — Not Just Decoration

Many scripted obstacles rely on physics, which can cause lag, unpredictable movement, or inconsistent collisions in busy regions. This system takes a smarter approach.

Movement is timer-driven and step-based. That means every obstacle moves in controlled increments based on speed and time, producing stable and consistent motion regardless of region performance. Players experience predictable behavior, and you maintain reliable control over difficulty scaling.

This makes the script ideal for competitive arenas where fairness and precision matter.
Intelligent Collision Detection

The obstacle uses volume detection to sense avatars accurately while remaining lightweight. When a collision happens, the system immediately reports the hit to your main game controller using a dedicated communication channel.

That allows your game logic to handle elimination, scoring, ranking, or penalties instantly.

The obstacle itself handles everything else automatically:

Plays collision sound

Generates particle explosion effect

Stops movement

Deletes itself cleanly

No leftover objects. No clutter. No performance buildup.
Built for Multiplayer Environments

This system was designed specifically for multi-player survival gameplay. It supports repeated spawning, simultaneous obstacle activity, and continuous elimination rounds without requiring manual resets.

Each obstacle automatically expires after a defined lifetime if no collision occurs. That prevents region overload and keeps your game space clean even during intense spawn cycles.

You can safely run multiple obstacles at once, scale difficulty, increase spawn rate, or integrate wave-based progression systems without rewriting the script.
Fully Customizable Visual Impact

A game hazard shouldn’t just function — it should feel powerful. This script includes built-in visual and audio feedback to make collisions satisfying and obvious to everyone in the arena.
When a player is hit:
Explosion particle burst expands outward
Color transitions create visual intensity
Emissive glow adds energy effect
Collision sound reinforces impact
These effects are easily customizable. You can change colors, sound, scale, and burst behavior to match any theme — sci-fi arena, laser trap chamber, futuristic sport, or survival challenge.
Precision Speed Control from Game Controller

The script receives movement speed directly from the spawner when rezzed. That means your main game system controls difficulty dynamically.

You can increase speed per round, per wave, per player count, or based on survival time. The obstacle automatically converts the passed parameter and moves accordingly.

No manual adjustment required inside the obstacle itself.

This makes it perfect for progressive difficulty gameplay where tension builds naturally over time.
Performance-Friendly by Design

Efficiency matters in scripted environments. This system is optimized to minimize server load while maintaining smooth behavior.

Key performance advantages:

No physics simulation required

Timer-based motion control
Automatic cleanup with temporary objects
Lightweight collision detection
Self-destruct lifecycle management
Even in busy regions or crowded multiplayer sessions, the system stays stable and responsive.
Full Permission — Total Creative Freedom
You are not locked into a black-box system. This script is delivered with full permissions, giving you complete control over how you use, modify, or resell it.
You can:
Customize behavior
Change movement logic
Integrate into larger game systems
Build commercial products
Create themed obstacle packs
Develop advanced hazard patterns
This makes it ideal for game developers, arena designers, experience creators, and marketplace sellers.

  • ✔ Smooth step-based movement with adjustable speed
  • ✔ Accurate avatar collision detection with instant reporting
  • ✔ Built-in particle explosion and collision sound effects
  • ✔ Automatic lifetime cleanup to prevent region clutter
  • ✔ Full permission script — modify, customize, and resell freely