Animated mesh fish
Realistic scripted behaviors, pause, feeding etc.
Move inworld using the sl editor and record positions via the menu to create a path, your fish will swim from waypoint to waypoint when you select start
1 Prim - Copy/Mod
Over 60 animated mesh marine animals available including several other crustaceans
Combine them with our other reef fishes, crabs, sponges, anemones, corals, sea fans, fish schools etc. to build your underwater scenes
Ver el artículo en Second Life Ver vídeo »- Animated mesh fish
- Realistic scripted behaviors, pause, feeding etc.
- Move inworld using the editor and record positions to create a path
- 1 Prim - Copy/Mod
I blame it on the script.
As soon as I rezzed the thing it vanished behind land terrain. The sea being vast and dark, and having little to grab onto and pivot the camera, I'm stuck with this loser bumping adjoining properties and getting me the relayed message. It's not the useless prim weight, but the rampant script impact that annoys me most. I think you tried to do too much with too little How do I find the turd and delete it?








