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Ins Inc PrisonCam System Version 1.0

Ins Inc PrisonCam System
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Insanity Incorporated PrisonCam System
Part of the Ins Inc Surveillance Series

The PrisonCam System is a modular surveillance network for Second Life that delivers a complete, interactive monitoring experience. Every component communicates across the region without linking or sensors, offering reliable control, camera motion, and maintenance simulation. Designed for prisons, bases, or roleplay facilities, it provides realistic automation and user interaction with a touch of dark humor.

Included Components

Station (two styles) – Control beacon that defines active range, allowed sectors, and difficulty settings for disable and repair. Multiple stations can operate at once for different sectors.

Camera Unit – Animated pan and tilt camera that announces its sector, number, name, and status. When damaged, it switches to Offline and emits ember effects until repaired.

Repair Tool – Works within 3 meters to restore Offline cameras. Without it, clicks disable cameras instead, adding risk to maintenance actions.

Operator HUD – Five-script modular interface that lists cameras by sector, allows panning and tilting, and switches automatically to a fallback view when feeds fail.

Deadzone Unit – A static-filled orb that appears when viewing an Offline camera feed, providing a realistic “signal lost” effect.

Developer Scripts – Optional modules for creators who want to build compatible accessories or control devices.

Operation Summary

Stations broadcast configuration data and range information. Cameras advertise themselves automatically. The HUD scans, organizes, and displays all cameras detected near a Station, while the Repair Tool and Deadzone handle interaction and fallback.

Clicking a camera without the tool disables it. Clicking with the tool within range repairs it after the required number of clicks. Difficulty and interaction limits are set by the Station’s cfg notecard. All communication uses lightweight JSON messages on region channels, ensuring low lag and full reliability.

Key Features

Modular network supporting any number of Stations and Cameras.

Sector system using plain text like All, EastWing, or BlockB.

Interactive disable and repair logic with ember visual effects.

Smooth HUD view control with pan and tilt via arrow keys.

Automatic fallback to Deadzone for Offline feeds.

Region-wide communication with minimal script time.

Integration scripts for custom add-ons or monitors.

Setup Overview

Rez a Station and hold click for one second to configure sectors.

Edit or add the cfg notecard inside the Station to set min and max click values.

Rez each Camera and follow prompts for Sector, Number, and Name.

Rez the Deadzone somewhere hidden.

Attach the HUD and stand within five meters of a Station (indicator turns green).

Equip the Repair Tool to restore broken cameras.

Default ranges: 3 m for camera interaction, 5 m for HUD operation.

Technical Information

Region-wide scripted communication, no sensors.

Auto-synchronizing rotation core on every camera.

ASCII-only, no-modify code for reliability.

Works with Firestorm and all standard viewers.

Fully optimized for low overhead performance.

Permissions

All components are Copy Only, No Modify, No Transfer.
This is a one-time purchase that includes unlimited copies for personal use.

Support

Second Life Group: Insanity Incorporated
Discord: https://discord.gg/V3xEmkSxg6

Creator: Alastar Xeltentat

Insanity Incorporated accepts no responsibility for static-related anxiety, mild paranoia, or the realization that the cameras were watching you first.

The PrisonCam System watches so you do not have to.

  • Fully-Networked Surveillance Grid
  • Animated PTZ Camera Motion
  • Interactive Disable & Repair Gameplay
  • Modular Operator HUD Interface
  • Builder-Ready Integration Scripts