Ironsight Armaments - UZI SMG Version 1.0
Ironsight Armaments UZI SMG
Highly Customizable Mesh Submachine Gun
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Superior Quality.
Unrivaled Performance.
Unsurpassed Reliability.
Unequaled Value.
Ironsight Armaments
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---Credits---
Model & Textures - BadPanda
Scripting - Tsume Xiao
Sounds - Tsume Xiao
Animations - Mark Karlfeldt
This weapon has free updates for life.
DEMONSTRATIONS AVAILABLE IN-WORLD
Contact Tsume Xiao with any questions.
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---Feature Description---
1. Attachments
-Magazines
Compact: A low-profile, flush fitting 20-round magazine
Standard: The standard 32-round magazine.
Drum: A high-capacity 72-round drum magazine.
-Stocks
Folded: Metal underfolding stock in the folded position.
Extended: Metal underfolding stock in the extended/unfolded position.
Solid: Traditional style solid stock.
-Grip: Toggles the forward handguards with the integrated vertical forward grip (VFG)
-Suppressor
The suppressor reduces report volume and modifies report signature and changes the firearm to a low-visibility bullet. Attaching the suppressor will remove the bayonet, if attached.
-Bayonet
The bayonet increases melee range, and changes the sound effects and animations of the melee attack. Attaching the bayonet will remove the suppressor, if attached.
-Reflex: Toggles a small, low-profile red dot sight.
-Buffers: Buffer size affects rate of fire and spread
0.25 Inch: Standard Size Buffer. Approx ROF - 600RPM
0.75 Inch: Mid-Length Buffer. Approx ROF - 750RPM
1.25 Inch: High-Speed Buffer. Approx ROF - 900RPM
2. Colors
-Grip Colors: These options are applied to the handguard and pistol grip.
Black: Standard black grip panels
Olive: Olive drab grip panels
Tan: Desert tan grip panels
Gold: Gold receiver and top-cover with black grip panels
Gold w/ Mag: As above, but with gold magazines as well.
-Solid Stock Colors: These options are applied to the solid stock
Light Wood: Basic light wood appearance.
Dark Wood: Wood with a darker finish
Black: Black polymer stock.
Olive: Olive drab polymer stock
Tan: Desert tan polymer stock
3. Animation Options
The UZI SMG offers two choices of animation sets to suit the user's size or visual preferences.
-Two Handed: The basic two-handed stance. The proper way to hold most any weapon.
-One Handed: A single-handed, outstretched arm stance. Made popular by movies and video games.
The UZI SMG also offers specially designed, high efficiency recoil animations.
4. Visual Effects
The UZI features custom made animation and particle effects. These can be toggled for your preference.
-Animations: The specially designed animations allow you to use your choice of AO with the rifle.
The system works to prevent standard AO's from over-riding the SMG's animations.
The system can be disabled should you choose not to use it.
-Particles: The UZI SMG features custom particles for muzzle effects and spent casing ejection.
All particles used are low intensity and do not cause latency (lag) or reduce frame rate.
All particles may be disabled should you wish not to use them.
5. Control & Performance
The UZI SMG features a several functional features to provide you with an exceptional combat experience.
-Combination Keys)
-W+S or Up + Down: This combination reloads the weapon.
-A+D or Left + Right: This combination performs a melee attack.
-These can be disabled if you should chose to do so.
-Quick-Crouch
Upon pressing "C" or "Page Down" the UZI SMG will change between standing and crouching postures.
This feature can be disabled should you choose to do so.
-Velocity Adjustment
Bullet velocity may be adjusted between 10m/s and 250m/s to fit your needs. Suggested Velocity varies depending on use. The default setting is a general purpose velocity.
-Realistic Spread System
The UZI SMG utilizes a dynamic conical spread system to enhance the realistic feel of the rifle.
Different buffers will affect accuracy. Smaller buffers and slower fire rates provide greater accuracy.
Switching to a semi-automatic will increase accuracy.
-Bullets
Outside of Linden Damage combat areas, the bullets will still function as normal.
The bullets are compatible with all collision-based combat systems (DCS2, CCS, etc).
The bullet is low lag. That is the only bullet type that has/will ever be made by Ironsight Armaments.
- Extraordinarily Detailed Mesh Model
- Eight Optional Attachments
- Three Fire Rate Settings
- Stock & Grip Color Options
- Highly Efficient. Low Script Time, Script Count, and Script Memory.
Very Nice
I liked the variety of choices for attachments which makes the item very versatile functionally and aesthetically. Many size and colour options to match my clothes. I am very happy with the way it sounds and feels.
Outstanding
Of all the garbage weaponry i've come across in SL, with poor animations, sounds, rezzing problems and lack of functioning gestures, it's a major relief to finally find one that does it's job well.
It's like holding a damsel in your arms, one that doesn't have the glass-shattering noise of a voice and isn't as gloriously unattractive as the closet you may have slept with during your prom-night while you were intoxicated to kingdom come.
The sounds are natural, and thanks to the mesh it rezzes perfectly well, the animations only affects your torso and arms with a high priority. (In other words, you can leave your own personal AO on and you'd still carry the Uzi as you naturally would instead of walking about as if you were holding a plastic toy gun that would be as threatening as someone sharpening a pencil through his nose.)
It works flawlessly, the animations are amazing, and it's easy to position right with your AV. Perfect for roleplay should one desire.
5 muppets out of 5. Would shoot again.