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[Jammin] Hanging Banners - Copy/Mod/Trans

[Jammin] Hanging Banners  - Copy/Mod/Trans
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Viewing In-World is highly recommended - see the link below.

Full permissions hanging cloth banners in three different shapes. Declare allegiance to a faction or nation, or create tapestries for your castle walls.

3 different meshes - long, wide and square shapes with their own unique materials. Each has coarse and smooth cloth types, easily tinted to any color you desire.
The UVs of each banner have been laid out flat, allowing easy addition of your own text and/or images.

[Mesh]
LI has been kept as low as possible while retaining detail and LOD shape.

Long Banner: 2m wide x 4m tall - 0.6 LI
Wide Banner: 4m wide x 2m tall - 0.8 LI
Square Banner: 4m wide x 4m tall - 1.2 LI

[Texture]
A total of 32 maps. Each type of banner (long, wide, square) has 2 material sets (diffuse, normal and specular maps) with coarse and smooth fabric. The hangers/rails for each mesh are separate, with solid metal, and wood & metal versions. Use 'smooth' for fabrics like silk, and experiment with different glossiness values.

Long Banner: 512x1024 resolution.
Wide Banner: 1024x512 resolution.
Square Banner: 1024x1024 resolution.
Hanger: 512x512 resolution.

The diffuse textures (hanger and banners) are very close to white to allow for easy tinting.

A 'sample' diffuse texture for each banner has been included to demonstrate how the UV layout warps your images/text when applied to the mesh.

If you wish a different kind of metal for the hanger, you will want to tint the diffuse and specular colors.

The bronze metal in the poster uses the following values:
Color: R130, G90, B40
Glossiness: 90
Environment: 90
Specular Color: R255, G180, B80.

Precise values for colors (as well as glossiness/environment values) will depend on sim and environment lighting.

To change the type of metal on the 'wood+metal' hanger material, first find the right values in-world, then apply those same color tints to the texture in your image editing software.

UV maps for each banner and the hangers are included. The 'smooth' diffuse textures double as Ambient Occlusion (AO) maps, but there are also Height Maps - These can be used in your texturing in a variety of ways, most obviously for richer AO if you desire it.

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Intimidating Legal text

You may modify and use this product (definition of 'Product' below) as part of your own creations. Your creations must meet the definition of 'Derivative Work' below.

You may onsell resultant creations with copy, modify or copy/modify permissions.

You may NOT redistribute this product or any part thereof as-is. This includes textures, mesh components, and linksets (You may use included textures in your own products, however they may NOT be redistributed as separate inventory items).

You may NOT onsell resultant creations with transfer, copy/transfer, or copy/modify/transfer permissions.

You may NOT distribute (see definition of 'Distribute' below) or use this product outside the virtual world Second Life with exception of the Second Life Marketplace.

'Product' is defined as every item that comes with the purchase, including textures, mesh components and linksets.

'Distribute' is defined as any form of transfer or publishing, be it by print, copy, distribution, disclosure, selling or sharing.

'Derivative Work' is defined as a work different enough from the original to be regarded as a 'new work or a work containing a substantial amount of new material.

© Copyright 2013-2017, IvanBenjammin, Jammin. All rights reserved.
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See item in Second Life
  • High Detail Materials
  • Low Land-Impact
  • Easy Custom Texturing