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[Jammin] Jagged Cliff Set - Copy/Mod - Mesh & Materials

[Jammin] Jagged Cliff Set - Copy/Mod - Mesh & Materials
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Please Note: A full permissions version of this product is also available.

Viewing In-World is highly recommended - see the link below.

Foreboding cliffs that will make any barbarian think twice about scaling your castle walls.

8 mesh components, optimized for the best Land-impact possible while maintaining their shape at a distance.

All three 'Jagged' products (Jagged Rock Outcrops, Jagged Cliff Set, and Jagged Boulder Set) are highly complimentary with each other.

Two diffuse textures in grey and brown for compatibility with Jammin's construction sets, as well as the 'Jagged Rock Outcrops' and 'Jagged Boulder Set'.

[Mesh]
8 different meshes in a variety of straight, curved and sloped options. They have been created with a lip to enable placement against terrain, but there is also a 'top' mesh that can be used for overhangs or flat ledges to cover any gaps.

They are designed to be placed next to each other with a very slight overlap. For higher cliff faces, it is recommended that you stack multiple meshes rather than scaling them excessively.

At the default scale of 4.6m high, all meshes are 1 LI each, while the 'Top' mesh is 2LI.

[Textures]
Two diffuse textures in grey and brown for compatibility with Jammin's construction sets, as well as the 'Jagged Rock Outcrops' and 'Jagged boulders'. These both share the same normal and specular map.

The 'Top' mesh uses a separate texture set, but in the same shades (It also has a separate texture face where you can use another texture if you wish to blend with your terrain).

Both diffuse textures can be tinted in color to match your environment. Specular/shine settings are likewise customizable - if you prefer a dull rock, it is recommended that you remove the specular map completely to save texture memory.

Please see the SL wiki if you require more information on materials: http://wiki.secondlife.com/wiki/Second_Life%27s_light_model_for_materials

All maps are included as 1024x1024 and 512x512 versions. By default, all meshes use a 1024 diffuse texture, but 512x512 normal and specular maps - the higher res versions are included if you wish to use them.

It is not recommended that you change texture scale/tiling as the meshes have been built to match the details in the maps.

The full perm version also contains Ambient Occlusion/shadow maps, and a UV map for making your own textures.

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Thanks for visiting Jammin - you won't be disappointed! IM or notecard IvanBenjammin if you have any trouble or questions.

See item in Second Life
  • High Detail Textures
  • Customizable Materials
  • 8 Mesh Components
  • Low Land-Impact
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Too Small
full star full star full star empty star empty star Posted July 24, 2018 by Altalune Evergarden

Not good for prim management, these meshes start out average avatar height and quickly balloon when resized. Kinda sad, it's not a good option for people with a prim budget even if the mesh itself looks very nice.

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