KDC Lattice Cage
![KDC Lattice Cage](https://slm-assets.secondlife.com/assets/34788226/lightbox/Lattice%20Cage-v8.jpg?1709048555)
![](https://slm-assets.secondlife.com/assets/34788226/thumbnail/Lattice%20Cage-v8.jpg?1709048555)
Details
Built to last by a local blacksmith, this cage has seen its fair share of use and abuse as shown by the amount of edge wear and the corrosion stains on the marble block it was erected upon.
Nonetheless, it will serve its new owner for a long time in exchange for a little bit of hinge grease and a touch of paint.
Now supports both classic & PBR rendering!
This is the first cage that supports the TouchBound padlock system, it features:
- fully custom mesh, materials, and sounds.
- 4 anchor points for TouchBound compatible wearables.
- Expandable pose system with 9 poses included.
- Various settings for public and private use (auto-unlock time, auto open, lock restrictions, master key, etc...) as well as 10 materials to customize it. (UV maps included)
Touchbound products allow for easy use of restraining animations, leashing, unleashing, tethering, and even attaching subs to one to another, all this without fiddling with annoying menus or having to remember pesky commands.
All TouchBound products are LockMeister compatible.
It also comes with a fingerprint-enabled padlock that allows you to, quickly and easily lock and unlock your TouchBound objects without risks of losing the key.
What more? this item is automatically updated, you will receive the updated versions as soon as they are released.
We highly suggest that you check out the related products as the TouchBound items are essentially designed to work with each other.
Full documentation is available at the following url: http://kdc.ethernia.net/docs/doku.php?id=touchbound_system:start
See item in Second Life View Video »Features
- 4 Built-in TouchBound anchor points.
- 9 prisoner poses.
- Auto unlock/open for public spaces.
- RLV Relay compatible.
- Secure lock mode & master key options
Contents
Wonderful cage
It's a wonderful cage, works well and is pretty inescapable. My only complaint would be that the leash points don't include any RR leash scripts for ease of use (because let's face it - KDC cuffs are FAR less common than RR ones). The solution is simple enough, at least.
A very nice cage
Wonderful mesh-work and quality texturing makes this a lovely cage addition to any dungeon. Solid painted metal bars on a solid concrete base further make it a cage that will be impossible to escape.
Unlike many cages where there is a dialog to operate, this cage uses padlock objects.
The padlock system is unique and actually + surprisingly quite simple & fun to use. The cage locker attaches the padlock as a hud (or rez a padlock next to the cage), and imprints it to their fingerprint as setup -- From then on, touch the padlock and touch the cage lock and the cage locks visually, the door unable to opened.
To unlock, the locker clicks the padlock hud on screen (or rezzed in world) then the lock on the cage, and the door can be opened. The same padlock item will lock the main door and the feeding door near the subs feet independantly.
The lock can only be unlocked by the person who locks the cage, there is a notecard inside that allows auto-unlock after x minutes for public use. For non-public use the lockers can be restricted to a list of names.
The notecard is also where you can change the paint of the cage to any of Aged, Black, Blue, Grey, Olive, Pink, Purple, Red, White, and Yellow. The cage parts can also be tinted to help match your other furniture better. Finally UV maps are provided to make your own textures if needed.
And as another notecard option, if the sub tries to tp out they can be recaptured.