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KKP's Extranormal Ability - Pyrokinesis 1 Version 1.0

KKP's Extranormal Ability - Pyrokinesis 1
Details
Features
Contents
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Heyla, Dear Customer!

Ever wanted to shoot fireballs from your hands? Well, now, you can, with KKP's Extranormal Ability - Pyrokinesis 1! You'll need the TSOAT RP System to activate the ability, as it won't fire unless it knows you have the needed Energy Points to fire it. The good news is that the TSOAT RP System is free at my shop, or 1:L$ on the Marketplace, so give it a try!

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Permissions and Customization
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The Extranormal Ability and its associated scripts and other parts are copy-only. There are no plans to make this Extranormal Ability copy/mod, though there may be a color options pack released for this ability.

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To Operate The Extranormal Ability
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IMPORTANT NOTE: It's possible that your AO may interfere with the Extranormal Ability animations. If you find this happening, please remove your AO to receive the full effect of the Extranormal Ability animations.

1. Wearing the Ability

Simply add the Extranormal Ability to your avatar.

2. Activating and Deactivating your Ability

To deactivate your Ability, type in the chat box "/5 hsheathe" or "/5 ssheathe," or use the included gestures for faster use. To activate your Ability, type "/5 hdraw" or "/5 sdraw" or use the included gestures for faster use.

Important Note: When you deactivate your Ability, it only goes invisible and releases the controls. It's still attached to you. So keep this in mind for things like Avatar Complexity.

3. Combat Keys

There are two ways to use the Ability: In Mouselook, or in Third Person.

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Mouselook
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In Mouselook mode, aim where you want the Ability to land, and press the left mouse button.

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Third Person
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In Third Person Mode, use Mouse Steering to aim where you want the Ability to land, then press the Crouch button to activate the ability.

You may find it useful to reconfigure your keyboard so that the Crouch button is activated by the E button on the keyboard, and the Jump/Fly button is activated by your Spacebar button.

4. TSOAT Compatible

As I said, this Ability is compatible with the TSOAT RP System. As such, it will use Energy Points and do damage to TSOAT-compatible enemy NPCs (Mobs) or other players using the TSOAT RP System. The amount of Energy Points that this Ability will consume is 5 Energy Points per shot of this Ability.

See item in Second Life
  • Compatible With The TSOAT RP System
  • Ranged Combat In Third Person Mode Enabled
  • Ranged Combat in Mouselook Mode Enabled