G Generell

Karim Jump point Version 1.1

Karim Jump point
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This product is a JUMP GATE, WORMHOLE, or JUMP POINT, you can use it to move between its self and any point in your sim, it comes complete with scripting you can drop into your ships to make them able to interface with the jump point.
This tried and tested system operated on the GFC sim from 2010 - 2016
in that time it seen many updates and improvements.
And today it is yours to own for your enjoyment.

_____________________GATE SETUP

The gate censists of 2 part's

Karim Holographic Nav marker (1 prim)

Karim Jump point V2.0 V holomarker (20 prims)

Place the gate object group down where you desire it to be.
edit the "Karim Holographic Nav marker"
set the DESCRIPTION of the object to the co-ordinate you wish the jump gate to go to for example "<149, 25, 2482>"
it is formatted with <X,Y,Z> as shown in the nav bar on firestorm
to activate the gate fly your Physical ship into the Karim Holographic Nav marker and wait to jump
if your ship is non physical fly into the marker and press the prim you placed the "(NON Physical ship) Wormhole Capital ship Interface V1.0" in

___________________ SHIP SIDE

Inside the "Karim Jump point Ship Side Scripting" Box you will find

(NON Physical ship) Wormhole Capital ship Interface V1.0

(Physical ship) Wormhole interface V1.2

Cordinate computer V1.2

For all ship type's place the "Cordinate computer V1.2" in the root prim

If your ship is NON PHYSICAL place the "(NON Physical ship) Wormhole Capital ship Interface V1.0" inside a prim (like a bridge console) you can click to activate the jump gate.

If your ship is PHYSICAL place the "(Physical ship) Wormhole interface V1.2" in the root prim

  • Jump between 2 points in the sim
  • cool effects
  • Scripts for distribution to fleet