Hello, thanks for stopping by.
Burn and Shred your enemies with the FlamerGatler! A mix between a Handheld gatling gun and a flamethrower.
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Build and Scripting by Kelshark (Kelshack Burns)
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How to use.
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Flamethrower, simply hold page down (or C) to use the flamethrower.
Reloading: /1r to reload,
Weapon specifications.
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Reload time: 3 Seconds (Will vary in lag)
Bullets per minute in peak condition (no lag): ~1720BPM
Spread: Large (~0.4m at 6m)
When worn, it will take half a second for the controls to be given,
this is due to the weapon only giving controls once it has acquired prim info (In case you add or remove prims by modding it)
Modding Info.
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The weapon has mods so you can do as you wish with the build.
- Be careful however, renaming the muzzleflash prims will make them stop working.
- Invisible prims are the particle effect boxes
- A square invisible prim is not to be touched, the gun won't fire without it!
- Once modified, reattach the item or reset the Main script in the root prim.
Advanced Info. (Mostly for SLMC people)
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Script time when worn / rezzed will peak around 0.7 due to script resets, but will quickly idle around 0.05 (Maximum, I'd say lower but I haven't tried it with 0 other scripted items worn.)
When firing, the script time will go around 0.3
Flamethrower is about the same.
- 1720BPM (Bullets per minute) in peak condition
- Flamethrower
- 4 Nodes
- 0.05 and lower script time when Idle
- 200 rounds, 3 seconds reload
Wort the price
wow my friend jsut showed me this gun
its awesome and rly cheap for what u get!
Nice!
I tried the minigun out in some combat sim, and boy does it fires like one. It has a nice spread and spews out a whole lot of rounds really quickly. And the flamerthrower makes it a silly but effective melee. But the particles themselves for the flamethrower are a bit on the 'meh' side. The rotating gear is a nice effect when firing though!

