G General

Kool-Hunt v1.2a (COPIABLE version)

Kool-Hunt v1.2a  (COPIABLE version)
Detalles
Funciones
Contenidos
Reseñas

(NOTE: This is the NO-COPY, TRANSFER version of the game.)
Kool-Hunt is a fast-paced hunting game that is suitable for any number of players. It will randomly create target objects around the game ball, and avatars can score points either by running into the targets or by shooting at them (depending on how the game is configured). Scores are maintained for each avatar, and anyone can check the current scores by clicking on the game ball.

The game comes preloaded with three different targets of different sizes and colors, with the following point values:
Blue target (largest) - 2 points
Red target (smaller)- 5 points
Yellow target (smallest) - 10 points
These targets are samples that are included to get you started. With a minimum of effort, you can (and are encouraged to) add your own targets to the game with their own point values, and you can even switch out targets on the fly without disturbing any scores already accumulated. You can add as many different targets as you like, up to the limit allowed by SL (which is around 250, because of the scripts and notecard). See the notecard "Setting up your own targets" (included with the game) for instructions on how to do this.

So, what if you think that just killing targets indiscriminately isn't exciting enough? Well, you can add a twist to the game by introducing poison targets. Poison targets are marked with a flashing skull and crossbones above them, and killing a poison target results in the avatar LOSING DOUBLE the points that the target would normally be worth!

v1.1 -- fixed an issue where target may rez too high above ground or surface

v1.2 -- provide choice of 8 comm. channels, to allow multiple games by same owner to run on the same sim

v1.2a -- allow customized texture to be placed onto game ball; allow game to be given a custom name.

To see this and other products, please visit my shop Kool-Tech at Coriander(134,135,958).

Ver el artículo en Second Life