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Kool Auto-rezzer & Scene rezzer Versão 3.5.5 (16 Apr 2025)

Kool Auto-rezzer & Scene rezzer
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2in1 product: Auto-rezzer and scene rezzer. Rez your objects where and when you want !

▶ What is the difference from other scene rezzers ?

• Easy configuration through the new inworld CONFIGURATOR: all settings are done like on a smartphone.
• NO NOTECARD ! 1 click and all your objects positions are stored, no need of tedious copy&paste in notecards if you change an object position. No risk of mistake.
• Fast and nice rez: objects are rezzed directly in their final postion, no ugly moves and rotations.
• Use fixe sim positions (i.e. builds, landscape) or local positions (i.e. indoor furnitures).
• Ready for auto-update when a new version will be available (from v2.0).

▶ Choose between 3 AUTO-REZ triggers:

• Objects rez when an avatar is around (owner/group/all), and derez automatically when everyone left (adjustable scan rate and range).
• Objects rez at a defined time of the day, derez after a timer (i.e. rez your club at night time till dawn).
• Objects rez while owner is online, derez when offline. Or vice versa. (i.e. online indicator)
By placing a rezzer in different rooms or parts of your sim that are not used at same time, you can save prims and script time on your sim. This is great for skybox, rental, club, RP sim, etc.

▶ Or use the HUD or wall pannel to rez SCENES (remote command).

• Rez your scenes at will by one click on the HUD or wall panel (mesh). Derez happens after a time limit or an other click.
• Optionally, other rezzers will derez before the new one rez. Rezzers can be grouped in SELF EXCLUSIVE SCENES. This is ideal to switch furnitures in your room, or to switch skybox ambiance.
The HUD is for your screen only (no transfer). Wall panels can be clicked by other avatars, depending of the access restriction you set on each rezzer (owner/group/all). They work in same sim.
• To identify each scene on a panel, drop a snapshot of the scene inside the corresponding rezzer, it will show on all associated panels.

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▶▶▶ IMPORTANT: It works ONLY for your objects which have COPY and MODIFIY permissions, as you need to drop a script inside each object. This is a SL constraint which applies to all rezzer systems.
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• A rezzer can contain up to 36 objects (each objects can be made of many linked prims). All objects rez together to consitute the scene. You can place many rezzers side by side for more objects.
• The system works sim wide and for the same owner. Objects positions can be detected in whole sim (previous version v1.4 was limited to 100m).
• You can place multiple copies of the same object at different positions, and drop it only once in the rezzer Content. For instance a serie of chairs around a table.
• The box includes a working demo.
• This is NOT a temp-rezzer which would rezz temporary objects every minute and induce lag.
• This version is not transferable, it cannot be used to pack builds for resell. Please check again as a Builder version may come in future.
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(The Demo rezzer is still v1.4 and doesn't show yet the new functionalities of v2.)

Please contact Kool Mekanic for any questions or suggestions ;)
Join "Kool door Users" group to get help from other users.
Check Kool Mekanic profile for shops in world.

Instruções de download Veja o item no Second Life
  • ZERO SCRIPTS in objects. Rez even your NO MOD objects
  • Easy to store objects, no need to mess with scripted copies
  • Checklist stored objects
  • Safe rez: off sim/parcel detection, LI check
  • Automatic rez, custom API, click panels, HUD
Classificação média: estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia
  • 5 estrela(s):
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  • 3 estrela(s):
  • 2 estrela(s):
  • 1 estrela(s):
After Testing Tons of Rezzers, This One Stands Out Above the Rest! I Highly Recommend It!
estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia Postado(s) 10/04/2025 por NekoSunset

Why I Recommend the Kool Rezzer AUTO:

Hassle-Free Setup – You no longer need to manually add scripts to each item. This saves a significant amount of time, especially when working with heavy, animation-loaded furniture.

Precise Placement – Items rez exactly where you saved them. There’s no weird movement from the rezzer to the final position – instead just smooth and clean rezzing.

Flexible Rez Options – Choose between click-to-rez or sensor-based rezzing. The sensor setup is intuitive: simply resize the sensor box to define the trigger area. No guesswork involved.

Low Script Load – Among the various rezzers I've tested, this one uses the least amount of script memory, which is great for performance.

Excellent Support – I received quick and effective help. Updating the script was easy with the included Updater.

Suggestion to the Creator:
Consider raising the price! This rezzer delivers top-tier value—far better than another system I paid L$2,500 for, and this one dramatically cuts setup time.

Conclusion:
So whether you're a pro builder or just dipping your toes into rezzing, the Kool Rezzer AUTO is a total game changer.

Good luck with your builds, fellow avatars!

Best regards,
Candy Queen (NekoSunset) ♥

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The best rezzbox!
estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia Postado(s) 20/03/2025 por Lilithbiteme

i t's great, I like it so much!!! it's a fantastic idea, so cool. It's indispensable, I wish I had it earlier. Thanks a lot

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Thank you for this
estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia Postado(s) 11/03/2025 por icarusunholy

This is a wonderful product. It has saved so many prims on my sim! Buy it, you won't regret it.

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This Brand is -always- High Quality!
estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia Postado(s) 24/01/2025 por Pi Alpha

As with all their work its thorough and easy enough to follow as long as you know basic editing skills.
Love this and how it works - it is truly a marvel!
VERY reasonable cost! As I bought a couple others - one costing more - with FAR LESS options and ease of use.
Thanks for your amazing work!

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The best flexible scene rezzer just became even better!
estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia Postado(s) 10/11/2024 por Ikaros Alpha

By creating scenes that only rezz when we are near, we can have way more scenes and decoration in our rooms and on our platforms than if everything would stay rezzed forever.
This is such a prim saver! Combined with a portal you can even pretend a room is behind a door when it is somewhere else, where it will quickly rezz when you arrive. Love the product!
With the V3 update we can now even add objects that are just copyable. No more need to put a script inside! A whole range of items that we had to leave rezzed out before, we could now store inside the new or converted existing rezzers. Thank you Kool Mekanic!

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An include for anyone with objects to put out and pick up.
estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia Postado(s) 30/12/2021 por Thunderchild Allen

I've been setting up and test a lot of systems and pushing some limits, especially the rezzers. I have six sites at the time of this review. The first 3 listed below are parking and vehicles rezz spots on seperate continents. The rezzers with the panels are perfect for providing image based selections for public, group or owner permissions rezzers.
Fishii Region parcel is a vehicle parking lot with six rezzers with one panel. A Kool Door there is used with games.
Sagwa parcel has three panels, one for land vehicles, one for motorcycles and one for air.
Milu parcel is similar to Sagwa but includes water craft.
The texture gallery in Akhsharumova uses rezzers and panels for prouct scenes along with HUD for customer local demo use. Rezzers can rez public books for access and object givers to provide copies of those books or other things. There are 136 rezzers and 10 panels so far.
The parcel in Triasm is my second largest parcel and has 37 rezzer and 1 panel.
My main parcel is in Milda and has no panels with the 410 rezzers on site. This is the site that I maxed out the number of rezzers that panels can function with. I've used rezzers in every way possible, so far. I have multiple builds I can swap out region wide.

April 20, 2021 is the two year mark for all sites setup. I'm eagerly awaiting for the next version of Kool stuff. Feel free to visit the Milda Region and check things out. http://maps.secondlife.com/secondlife/Milda/157/165/48

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