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LINKER *0.476ms* Classic Carnival Thrill Ride バージョン 1.031916

LINKER *0.476ms* Classic Carnival Thrill Ride
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This 22m x 9m x 34m thriller attraction, inspired by the first-life ride "Zipper" will entertain your guests and keep them vomiting for more! The attraction features eight individual free-swinging gondolas of which each can seat one avatar. Riders initially will experience increasing speeds and then the entire attraction will start rotating in a circle. After pausing for a moment to increase the speed even more the attraction will then start rotating in the opposite direction! The objects of this non-Physics customizable thrill ride can be re themed to suit the local environment. Scripts are NoMod, YesCopy, NoTransfer.

Setup
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Configuration of the attraction is very easy...

1. Rez the thrill ride and lower it so bottom rests on a flat floor/ground.
2. Rotate the attraction to fit within a designated 22m x 9m x 34m area.
3. Owner clicks base of the attraction to rez gondolas and all supports.
4. To complete setup, owner must also click a gondola to run one full cycle.
3. That's it! Visitors sit in a gondola and clicks anywhere to enjoy the ride.

A Note About "ms": One of the many factors that contributes towards lag in Second Life is how many milliseconds of time is used by a script on a regular basis. With all other things being equal (i.e. memory usage) a collection of high-resource scripts will eventually slow a server/sim down. A script that uses additional resources temporarily while switching modes or processing data is less of a concern than those constantly using a lot of resources. Sim owners have a tool known as "Top Scripts" to determine which scripts utilize the most. With this information they may choose to restrict the use of or eliminate those scripts that have a tendancy of using lots of resources. For more information:
http://wiki.secondlife.com/wiki/Region_Performance_Improvement_Guide

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  • Smooth non-physics gondola movement
  • Appropriate trim lighting throughout
  • Re-themable to blend in with environment
  • Uses minimum resources when not in use