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LSL Reputation Core System – Persistent Avatar Reputation Engine with API | Full Perm | Visitor Tracking & Scoring

LSL Reputation Core System – Persistent Avatar Reputation Engine with API | Full Perm | Visitor Tracking & Scoring
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If you’ve ever tried to build a serious system in Second Life—clubs, games, VIP access, loyalty rewards, security, or roleplay—you already know the problem: LSL has no real memory of people unless you build it yourself.

This script solves that problem properly.

The LSL Reputation Core System is a backend reputation engine designed to passively track avatars, remember them across visits, and expose a clean API that other scripts can safely use. It is not a gimmick. It is not a one-click greeter. It’s the kind of system you build once and reuse everywhere.

This is the script that becomes your project’s memory.
What this system actually does

At its core, this script maintains a persistent reputation database for avatars who come within range of the object. Each avatar is stored with:

Their UUID

A numeric reputation score

A last-seen timestamp

Once detected, an avatar is remembered. If they return tomorrow, next week, or next month, they are recognized instantly. Their score is still there. Their history still matters.

No HUDs. No clicking. No manual registration.

Just presence.
Passive visitor tracking (no interaction required)

The system uses a timed sensor scan to detect avatars within a configurable range. When someone enters the area:

New visitors are automatically registered

Returning visitors are recognized

Active visitors are tracked per session

Departure is detected cleanly

This makes it ideal for clubs, venues, events, and games where you want tracking to feel invisible.

The script does not spam public chat. It’s designed to run quietly in the background, acting like a server rather than a UI element.
Reputation that other scripts can control

This is where the script becomes powerful.

The Reputation Core exposes a link-message API, allowing any other linked script to:

Request an avatar’s reputation score

Increase or decrease reputation programmatically

This means you can plug it into:

Greeters

Vendors

Games

Security systems

Access gates

Reward systems

without rewriting the logic again and again.

One script owns the data. Everything else talks to it.
Designed like a backend, not a toy

This system is intentionally structured as a backend service:

No UI clutter

No duplicated logic

No hard-coded behavior

No dependency on chat commands

It behaves like a local database with rules.

You decide what reputation means. The script doesn’t force roles, ranks, or labels on you. It simply stores truth and lets your other scripts act on it.
Memory-safe and long-running

LSL memory is limited. This script respects that reality.

It continuously monitors free memory and automatically prunes the oldest reputation records if memory becomes dangerously low. That means:

No random script crashes

No forced resets

No silent failures

It’s built to stay running for long periods in busy environments.
Ideal use cases

This script fits naturally into advanced systems, including:

Clubs & Venues
Track loyal visitors, reward regulars, identify VIPs.

Games & Competitions
Persistent player reputation across sessions, wins, losses, or behavior.

Roleplay Systems
Faction standing, trust levels, alignment, or notoriety.

Shops & Vendors
Discounts, access control, or loyalty bonuses.

Security & Moderation
Reputation-based restrictions or privileges.

Anywhere you need history, this script belongs.
Full permissions – build your own products

This script is sold with FULL PERMISSIONS.

You are free to:

Modify it

Integrate it into your own systems

Resell it as part of a larger product

Brand it for your own projects

No external services. No dependencies. No lock-in.
Included with your purchase

Full LSL source code

Clean, readable structure with comments

Clear API message codes

Easy configuration values

User guide explaining setup and integration

If you know LSL, you’ll understand this script immediately. If you’re still learning, it’s a solid example of how to design a reusable system properly.
Why this script is different

Most “reputation” scripts in Second Life are hard-coded, UI-heavy, or tied to one purpose.

This one isn’t.

It’s a core system, meant to sit underneath everything else you build. You don’t buy it for what it says in chat. You buy it for what it enables.

Once installed, you stop thinking about reputation logic and start building features.

That’s the point.

  • Persistent avatar reputation with automatic visit tracking
  • Link-message API for easy integration with other scripts
  • Memory-safe design with automatic pruning
  • Passive detection — no clicks, HUDs, or commands
  • Full-permission source, ready for commercial use