*** THIS PRODUCT REQUIRES SOME BASIC KNOWLEDGE OF SECOND LIFE MODDING TOOLS, BUT NO KNOWLEDGE OF SCRIPTS! ***
Thanks for taking a look at this free applier script! Here are some features:
- No HUD, no fuss. Simply drag it into an object and touch to apply.
- Options for applying shine/specular maps, regular/diffuse textures, or bump/normal maps. Or all three! Or any combination!
- Optionally define custom values for glossiness and environment. (I haven't included tinting because I'm freaking lazy. Maybe in a future update?)
- Script is full perm, with every part commentated. Look at all them guts! See what they do!
*** TERMS OF USE ***
This item is FREE and full perm, so go wild. However, please don't try to resell it! Together, let's make SL a less laggy place...
If you would like me to make specific customized versions for your products, and you don't feel confident setting it up yourself, I do take requests, but I'd love a copy of the product I helped you with afterwards :)
*** BASIC SETUP INSTRUCTIONS ***
Open the script up - everything you need to change for basic functioning will be near the top and is labeled well, but all of it can be modified to your liking!
You'll be pasting the UUIDs for your materials into the empty quote marks for your shine/spec maps, normal/bump maps, and regular texture/diffuse. Only fill out the ones you need - the ones you don't can be toggled off simply by changing TRUE to FALSE where applicable. Then, drag the script into an object and touch it to apply!
If you don't like my automatic feedback messages, the easiest way to turn them off is to find llOwnerSay where it occurs in the script, and add two slashes before it to disable it/"comment it out".
// Like this! Any code on a "comment" line won't run.
Where you put this script matters - it will change all faces of the prim you put it in. But if you need different functionality, take a look at this page on the Wiki: https://wiki.secondlife.com/wiki/LlSetPrimitiveParams
Where I've used the phrase ALL_SIDES, replacing it with a face number will alter only that face. And where I've used LINK_THIS, changing it to a number will change a particular prim - or you can use some of the special parameters from that page like LINK_ROOT, LINK_SET, LINK_ALL_OTHERS, and LINK_ALL_CHILDREN.
Breathtakingly simple. I only wish it had one extra feature....
I wanted to use this script to apply a custom texture I had generated for a friend's creation. There's not really a way to tell it to ONLY texturize "Item X manufactured by Resident Y" and no other items.
That said, it's easy to use and super handy for any personal texturing projects I might need! Thank you!