BeanBite Pro | FULL PERM SCRIPT | Feast, Click, Repeat!
Features:
- Full-perm LSL script for instant deployment
- Click-to-eat rice & beans interaction
- Configurable maximum servings (default 10)
- Dynamic, plural-aware consumption messages
- llShout announcements for every bite
- Loud final shout when the dish is finished
- Automatic object removal on empty (llDie)
- Easy to tweak in getConsumptionMessage()
- Seamless integration in any build or HUD
- Lightweight, efficient, battle-tested code
Unlock a truly immersive dining experience in your virtual world with BeanBite Pro. Whether you’re running a café on the bustling grid or creating a cozy homestead kitchen, this script brings authenticity and delight to every click. Customize the serving count and messages in seconds, then sit back as avatars chow down—with a resounding, cheerful shout that lets everyone know when the rice and beans are all gone.
Under the hood, BeanBite Pro is built for rapid customization and effortless scalability. Simply adjust gMaxServings to control portion sizes, and dive into getConsumptionMessage() to craft witty, branded feedback for your guests. Each click updates the remaining servings count, intelligently pluralizes “serving(s),” and broadcasts the result to nearby avatars. On the final serving, the script issues a celebratory shout before gracefully removing the object—no cleanup required.
Use Cases:
- Virtual food courts and cafés serving click-to-eat meals
- Roleplay restaurants offering authentic dining mechanics
- Event freebies: hand out limited servings at festivals
- Cooking school demos illustrating portion control
- Game hunger/thirst systems with tasty visuals
- Vendor demos showcasing clickable product samples
- Hunger challenge games (last bite wins!)
- Interactive art installations about consumption
- Scavenger hunts with edible rewards
- Social hangouts featuring shared communal meals
- Virtual weddings or banquets with dine-along props
- Museum exhibits on cultural cuisine participation
- Live-stream shows where audience votes for bites
- Training sims for hospitality staff roleplay
- Seasonal pop-up stands selling harvest-themed dishes
- Custom HUDs that track avatar food supplies
- Story-driven quests with edible clues or relics
- Marketplace demos showing script versatility
- Live roleplay combat–eat to heal mini-implementation
- Collaborative builds needing quick-consume assets
