G General

Mars Coffin Version 004

Mars Coffin
Details
Features
Contents
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The Coffin is a low land impact traditional (modern) mesh coffin with nice attractive shiny furniture. Its actually an RLV trap which traps victims if they walk over it or touch the base (or of course just sit on it).

Once a victim is in position the lid closes and they remain restrained for a configurable period of time.

Their profile picture is displayed so you know who is in there and their profile description is highlighted as hover text for a short period just after capture.

Visitors may look in the coffin by clicking the lid.

Victims inside are restrained an any attempt to speak (chat) will result in random moaning sounds only.

Clicking the lid
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If you click the lid then the lid's configuration is cycled between 6 states:
- closed, open, twisted ajar, slid off the bottom, off completely & hidden

Note: when the lid is closed the victim inside is in mouselook. When it is open they can see out but can't camera about very far. In all cases as corpses don't talk their chat is redirected (but they can hear).

RLVa Setsphere commands are used if the victim's viewer supports it to make the experience more authentic.

Apologies for the squeaky lid - maybe it will be oiled for a later release :-)

Set up
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Just rez & position but if you want to change the default restraining period:

1. Edit the coffin altering the description field
Format: secs to restrain,secs for RLV timeout,depth to move if burying
eg: 600,3600,0, restrains 10 mins and times out after 1 hour & does NOT bury coffin

2. Reset the script (in the content tab)

"secs to restrain" is the time the victim is held unable to stand. If you set this to a very large number then effectively victims are not released until you reset the script or they cheat out.

"secs for RLV timeout" is the time the coffin listens to the RLV channel after any activity before shutting down. This will recapture victims who log before being released when they log in again. You can set this to a large number so it never stops listening.

"depth to move if burying" this is in metres and if zero the coffin doesn't move. If greater than zero it will move vertically that distance down (simulates burying in the ground).

The mesh uses straight forward texture faces (not one of these combined non-user friendly ones) which may easily be modified as needed.

Also you may wish to prepare non-scripted static versions (just position then delete the script). You may wish to resize slightly smaller so it becomes 1 prim land impact.

Early release
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The owner can simply reset the scripts which releases anyone seated at that time. Note only do this when the coffin is at its normal rezzed position if you are using the bury feature.

See item in Second Life
  • RLV Trapping with chat & vision (setsphere) restraints
  • Configurable timer
  • Animations & sound effects
  • Multiple lid positions