Hello dear customer and very thanks for your interest in my products !
You are about to buy « Medieval arches and vaults - 1 to 2 LI - 7 FULL PERMS Meshes ».
* Before buying, you can rezz these items in-world following the "See item in Second Life" link below.
7 Full perms mesh objects :
- A basic Romanesque arch.
- A Romanesque arch with a curved impost on the front.
- A Romanesque arch with a curved impost on the front and on the back.
- A basic Romanesque vault.
- A Romanesque vault with curved imposts on its sides.
- A basic quarter Romanesque vault.
- A quarter Romanesque vault with curved imposts on its sides.
=== > All the vaults have moulded arris on their ceiling part, meaning they are groin vaults.
Land impacts :
- Basic Romanesque arch : 1 at 6.000 x 3.000 x 0.600 meters.
- Romanesque arch with a curved impost on the front : 1 at 6.000 x 3.000 x 0.600 meters.
- Romanesque arch with a curved impost on the front and on the back : 1 at 6.000 x 3.000 x 0.600 meters.
- Basic Romanesque vault : 2 at 6.000 x 3.000 x 6.000 meters.
- Romanesque vault with curved imposts on its sides : 2 at 6.000 x 3.000 x 6.000 meters.
- Basic quarter Romanesque vault : 1 at 3.000 x 3.000 x 3.000 meters.
- Quarter Romanesque vault with curved imposts on its sides : 1 at 3.000 x 3.000 x 3.000 meters.
These mesh objects are not physics.
These mesh objects coming :
- A FULL PERMS textured sample for each
- Full perms diffuse textures shown on the samples.
- A link to the UV maps and to the shades (AO).
One face to texture on the arches and two on the vaults (outer sides and the ceiling). I fixed the faces to be easy to texture (i.e. UVs are centred) and you won't need UV Maps , you will just have to apply your textures. Then just fix the offsets when needed.
However, if you want to apply non repeatable textures, or textures with shades for sample, a link leads you to the UV Maps of the faces that are not tiles.
I also added masks of the groins, enabling you to save time while using your favourite texture program. If you don't find some AOs in the file, it is not a mistake, it just means that it was not significant for the specific concerned faces.
These objects have been created under an external 3d modelling software (not a built-in-world tool) and are full perms 100 % meshes made of my own : 100 % Original Content Creator. It also means I made them from A to Z by myself, and they are not imported from 3D libraries...
YOU ARE NOT ALLOWED TO GIVE OR SELL "AS IS" : You must make it part of a more important build, i.e. a building, a scenery.
YOU ARE NOT ALLOWED TO GIVE OR SELL WITH TRANSFER PERMISSION. Copy, modify or copy and modify are ok.
YOU ARE NOT ALLOWED TO GIVE AS FREEBIE, DOLLARBIE, Midnight Mania, charity and such. Those kind of "marketing tools" kill Second Life economy and designers creativity.
Thanks and enjoy ;-)
Pierre Ceriano
If you wish to join me or to follow my work :
1) IMs are routed to my mailing box when I'm offline
2) http://ceriano.wordpress.com/
3) Profile : https://my.secondlife.com/pierre.ceriano#about_tab
4) Join at the main shop The Magic Worlds Studios subscriber
5) Join the Builders Factory group for the full perms releases : secondlife:///app/group/71b3a456-7684-606b-a563-6da933548e32/about
- 7 FULL PERMS mesh objects
- Land impacts : read details
- One face to texture on the arches and two on the vaults
- Link to the UV maps and main shades (AO)